Two cards were bound into the comic book. One listed the rules and identified the features of the game. The second card was the character's Maneuver Card which listed the actions the character could take in combat. Gameplay was similar to Lost Worlds. Each player picks a character and game books are exchanged so each player has a book that depicts POV...
Two cards were bound into the comic book. One listed the rules and identified the features of the game. The second card was the character's Maneuver Card which listed the actions the character could take in combat. Gameplay was similar to Lost Worlds. Each player picks a character and game books are exchanged so each player has a book that depicts POV...
Two cards were bound into the comic book. One listed the rules and identified the features of the game. The second card was the character's Maneuver Card which listed the actions the character could take in combat. Gameplay was similar to Lost Worlds. Each player picks a character and game books are exchanged so each player has a book that depicts POV...
Two cards were bound into the comic book. One listed the rules and identified the features of the game. The second card was the character's Maneuver Card which listed the actions the character could take in combat. Gameplay was similar to Lost Worlds. Each player picks a character and game books are exchanged so each player has a book that depicts POV...
Two cards were bound into the comic book. One listed the rules and identified the features of the game. The second card was the character's Maneuver Card which listed the actions the character could take in combat. Gameplay was similar to Lost Worlds. Each player picks a character and game books are exchanged so each player has a book that depicts POV...
Two cards were bound into the comic book. One listed the rules and identified the features of the game. The second card was the character's Maneuver Card which listed the actions the character could take in combat. Gameplay was similar to Lost Worlds. Each player picks a character and game books are exchanged so each player has a book that depicts POV...
The tower and its monsters stand between your ninja clan's rightful place of rule. You must use every fiber of cunning in this push your luck battle. Draw seven weapon cards and use them to fight your way to the top. Be careful though, not having the right weapons means a long drop to the foot of the tower. Weapons are made up of 3 colors (red,blue, and...
Based on the earlier 'Star Corps: Call to Battle' Updated that game with new movement and combat rules and adds an alternating action system. Includes: Pink (black print) cover for the package 12-page rulebook (5) counter & play aid cards (10) cards with 4-6 unit status cards on each (2) blank of the above (for personal mods)...
This $5 booster pack contains everything two players need to play the Massive-Verse Fighting Card Game. It's super-powered dueling in just 10 minutes. Our theory? You'll play it, you'll love it, and you'll want more characters. One player is Radiant Black, cosmic-powered superhero. The other is Premier, who will test the Radiants for the fate of the world....
A lightning quick game of snappy strategy and big reads. Take their HP down to 0 or deliver a carefully placed Execute to take your opponent out in an instant! With this team up box, expand the Massive-Verse Fighting Card Game to intense 4 player action! Synergize with your ally to gain access to powerful team up abilities! Includes 4 character decks 30...
After years of decline at the hands of a corrupt king, a new ruler offers the land a chance at prosperity once more. Gold is released from the royal coffers and YOU are tasked with rebuilding the kingdom as the new Master of Coin. Master of Coin is a 1-many player print at home game from the award winning designers of Voyages and 52 Realms: Adventures....