Kingdom Blitz is a fast-paced fantasy card game based on the MOBA genre. Wielding powerful elemental magic, lead your armies of fantasy creatures across multiple lanes in an attempt to topple your opponent’s castle. Lead your Kingdom! Blitz your enemies! You play as one of six different kingdoms: Knights, Demons, Undead, Elves, Dwarves or Orcs. In...
Obliterate your enemies in this tactical war game of epic robot battle. Kingdom Bots is a fast-paced competitive board game for 3 to 4 players. Each player controls a unique faction of robots with the objective to build a civilization while attacking and defending against other robot armies. It's a 3-4 hour, constantly evolving game of world domination...
Kingdom of Aer: King Maker is a 2-5 player elimination assassination card game set in a Florentine fantasy realm. The King of Aer has died and each of the Great 5 houses must send their Royalty to the palace to see who is most worthy to become the new King. Along the road mayhem and treachery ensues as each family plots and assassinates the potential...
A skill-building two-player battle card game that tests your choices and courage with simple rules! Three interesting points ① Psychological reading! Each player takes out one card from their hand and wins! Compare the numbers on the cards and the bigger one wins! Guess what cards will come out from the skill used by the other party and read the back of...
The PRIMARY OBJECTIVE: "Finish them! Before they finish you!" Gain the reign of the nefarious organized underground. Rollers (players) will gamble and make deals, purchase and flip (sell) from the various high-end illicit contraband markets (on domestic soil/US & foreign lands). This is a roll-and-move game. Rollers roll the dice and move their game piece...
You play a mastermind, sending your agents to gather control over matters momentous and sinister. The threads come together to put a person in a place at a time. It is by such capers that you will prove your superlative … mastermindery? You are not sure that's a word, but your genius cannot be contained by the bounds of vocabulary. In this auction game...
Kings & Castles is a strategic fantasy wargame. From 2-6 players each take one of the kingdoms on the map, are given a king, a prince, a castle, and points to build units, and try to conquer as much territory as possible. At the end of the game victory points are assessed primarily for owned manors and castles. At the beginning of each game year players...
On the cusp of the twentieth century, America is the undisputed land of industry. Factories fire their machines twenty-four hours a day, and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by...
Expanding the world of Kings of Air and Steam, the World's Fair expansion features: 1) New Technologies! The World's Fair has brought new technologies into the world, which will translate into fantastic actions and abilities the players can use during the game. Before the game begins, these technologies and drafted by the players, then unleashed during the...
Kings of the Mountain is a 1-5 player cooperative card game in which players fight through dragons and undead on the way to cleansing a legendary mountain of the evil that resides on it. Players win if they can rid Kings' Mountain of monsters by defeating each one in order before the Heroes deck is depleted. In the print and play version, cards numbered...
Welcome to Kings' Struggle, a negotiation-focused card game with elements of trick-taking and set collection. The game is mechanically simple, with each player playing just one card per round, and each game lasting only seven rounds. Over the course of these seven rounds, players vie to win cards and earn gold through various means, which will score the...
Kinsa Senbikiya is a party game about finding the uncertain boundaries hidden in everyday opinions and values. In each round, one player becomes the judge. The judge reveals a topic card, such as where acceptable grooming ends or where a place begins to feel like a city. The back of the next card determines whose personal standard the judge must imagine...