The PRIMARY OBJECTIVE: "Finish them! Before they finish you!" Gain the reign of the nefarious organized underground. Rollers (players) will gamble and make deals, purchase and flip (sell) from the various high-end illicit contraband markets (on domestic soil/US & foreign lands). This is a roll-and-move game. Rollers roll the dice and move their game piece...
You play a mastermind, sending your agents to gather control over matters momentous and sinister. The threads come together to put a person in a place at a time. It is by such capers that you will prove your superlative … mastermindery? You are not sure that's a word, but your genius cannot be contained by the bounds of vocabulary. In this auction game...
Kings & Castles is a strategic fantasy wargame. From 2-6 players each take one of the kingdoms on the map, are given a king, a prince, a castle, and points to build units, and try to conquer as much territory as possible. At the end of the game victory points are assessed primarily for owned manors and castles. At the beginning of each game year players...
On the cusp of the twentieth century, America is the undisputed land of industry. Factories fire their machines twenty-four hours a day, and demand is skyrocketing in the cities. A small but fierce rivalry of shipping barons must manage their amazing airships and the extensive railroad system in order to get goods to the cities before the demand is met by...
Expanding the world of Kings of Air and Steam, the World's Fair expansion features: 1) New Technologies! The World's Fair has brought new technologies into the world, which will translate into fantastic actions and abilities the players can use during the game. Before the game begins, these technologies and drafted by the players, then unleashed during the...
Kings of the Mountain is a 1-5 player cooperative card game in which players fight through dragons and undead on the way to cleansing a legendary mountain of the evil that resides on it. Players win if they can rid Kings' Mountain of monsters by defeating each one in order before the Heroes deck is depleted. In the print and play version, cards numbered...
Welcome to Kings' Struggle, a negotiation-focused card game with elements of trick-taking and set collection. The game is mechanically simple, with each player playing just one card per round, and each game lasting only seven rounds. Over the course of these seven rounds, players vie to win cards and earn gold through various means, which will score the...
Kinswinds is born of a desire for a deception game that focused more on information control and less on guesswork and odds. The game attempts to simulate the power of suggestion, encouraging players to invest in the strongest card suits but also encouraging attempts to influence which suits other players believe are the strongest, not only through...
Kipling (the Seemingly Saying Something Game) is a card/token voting game exploring themes of complex communication – saying one thing, but meaning another – for 2 to 8 players, ages 11 and over. The game is based Kipling’s six questions, in our case ordered as Why, What, How, for the intent and (in no particular order) Where, When and Who for the content....
In Kitten's Kitchen, the entrepreneurial kitties have set their paws on the food business. Can you fulfill orders and earn more coins? Choose one of your kittens. If you correctly select the next player, use the effects you earn to accumulate orders that give you more coins. Whoever accumulates the most coins at the end of the game wins the game of...
Kittens and Rainbows and _____ is a party game of nice things and inspirational quotes. Players take turns judging other players' suggestions for how to complete an uplifting saying. Would it be better to say "Always aim for the moon. If you miss, you'll land among the bubble baths" -- or would you rather "land among the big burly bearded men having a tea...
KIX is a fun, simple, quick to play tactical two player football(soccer) card game. It is won (like in football) by scoring more goals than your opponent. Players start with a hand of cards and in each play a card is selected from the player's hands and played simultaneously. To score a goal you simply have to win a Midfield play, then successfully Attack...