In the not too distant future the world is ruled by massive corporations that wage war with each other over the control of empires. Literal wars fought by private armies proved to be overly costly in resources, profits, and public opinion, so the Wolf & Phoenix Marketing Conglomerate introduced an out-of-the-box way for corporate entities to resolve their...
Theme Players attempt to earn the most money by selling their hot dog cards as quickly as possible and for the best price at carefully selected tables. Goal Having the most dollars after three games. Game play Each player gets 10 hot dog cards in one color, 2 or 3 (depending on player number) table cards in the same color, and 3 one dollar cards. The...
from the rulebook: Pass the Hot Potatoes around the table using action cards. You can play seasonings onto the potato to make it huge, popping, or even flaming! If you can’t pass a potato away, it explodes and burns your hands! More potatoes arrive freshly baked each round, adding to the chaos. When all the potatoes have exploded, the player with the...
Samoa. A popular vacation resort, where groups of tourists arrive every week. The hotel owners’ only care is to give these tourists the stay of their life - and of course to rid them of as much money as possible. Each round, new tourists of various nationalities will arrive at the island, and new upgrades in the form of build tiles will be available to buy...
Rules and 7 countersheets (yes, counters for a miniatures set of rules) included in issue 26 (Sept 73) of "Battle Flag - the magazine of encounter" published by Third Millenia, Inc of Philadelphia, Mississippi. The funny part is this paragraph from section titled "how to use this rule set". "A great deal is left unsaid about Napoleonic warfare in this rule...
From the Rulebook:” One Rulebook, 4-Front & Back printed geomorphic map sections, 2-Charts & Tables Sheets, 1-Die (6-sided), 1-Plotting Pad, and 2 Die-Cut Sheets (1-Full & 1/2 Sheet) containing the combat and informational counters". NOTE: info in () provided by this author. The game components provided are very professionally produced including Front &...
How to Human is the Microgame of Monsters trying desperately to learn how to pass as humans. Designed as part of the Global Game Jam 2014, the game is intended as a fun riff on the topic of peer pressure. You’re a monster who really wants to fit in to human society, so you’ve enrolled in Dr. Blobbleplop’s 3 week crash course in “How to Human.” Try your...
Vault Assault (originally announced as Hucking Heist) is a fast-paced "cops & robbers" dice game for 2-4 players aged 8+ taking 10-20 minutes. Players take turns alternating between the roles of cops and robbers; the robbers will try to steal as much money as possible, and the cops will try to arrest the robbers before they escape. Using their set of dice...
Huddle is a game played while watching an American football game on television. Each player's pawn is a football helmet which is placed on the board to indicate a prediction about what will happen on the next play. At the same time each player wagers chips to the center of board. Based on the outcome of the play, the chips wagered are taken by one or more...
Hullabaloo the Game of Observation Players wager on winning three rounds of observation activities using pictures of cluttered junk. In Eyespy the players look for items that the Game Boss has chosen. The first player to find each of the three objects wins double his wager. In Scrutiny the players look at a picture card for a minute and then answer...
Human Era is a 4-10 player social deduction game in which you and your crew are aboard the last time machine to save space and time from the chaos unleashed by the haphazard time traveling of humans. However, among your crew are machines and cyborgs disguised as humans with their own goals in mind. Achieve your goal of repairing or destroying the...