Fire On The Suns: Tactical Command! is a fast-paced, easy-to-learn game of interstellar conflict set in the Fire On The Suns game universe. Fleet Book 1 adds a new race, new scanerios, and new counters to FOTS: TCOM allowing players to play out a scenario on their lunch break and an entire campaign over a weekend. Contains additional rules, maps, and...
Fire on the Suns: Tactical Command 2nd (TCOM2) is a tactical starship combat and war game construction kit. The product is a CD-ROM and the game can either be printed out for head-to-head play or it can be played via hot-seat/play-by-email with software such as V_MAP (Windows version included for free.) TCOM2 has been retired. The author, Todd Zircher, is...
Fire and Steel is GDW's set of rules for 15 mm Napoleonic miniatures. The rules set provides a complete rules for conducting battles in Europe between 1808 and 1858. This rules system is ideal for the beginning miniatures wargamer. The rulebook is only 6"x9" in size with the text printed in single column to a page. They are concise an easy to understand...
MicroHistory #5 in the Metagaming MicroHistory series. From the 1870's until 1906 was the age of pre-dreadnought battle wagons. The USA, Britain, France and other great powers began to build large navies of advanced ironclads. Fire When Ready explores this neglected era, allowing players to assemble fleets of battle wagons, cruisers, destroyers and torpedo...
From the box: 'IT'S A 5 ALARM FUN FILLED RIOT! Lickety-split! Quick! Quick! Before the mouse comes down the stick!' 'IDEA OF THE GAME - The object is to get 4 of the same cards before the mouse slides down the pole. This is done by drawing & passing cards just as fast as you can. Watch the mouse and try to guess which number he will point to when he lands...
From MNG-AJM Games and Collectibles description: Card game, simulation of a football season. Originally designed as a postal game, this version comprises 110 illustrated cards. Each player chooses which players to field in each match, and can buy overseas stars to bolster the team's performances. You can replay the whole season inside an hour. The short...
Angelic creatures descended from Heaven! Kings of the whole Europe joyfully welcome Aliens, and Сhurch declares them as envoys from the Paradise. But there is one tiny trouble - marvelous creatures do not speak Latin! They do not understand either Arabic or Greek. However, they strongly want Brave Knights and Fair Maidens to travel with them to the stars....
The object is to fly a Rocket around the board to collect all 4 parts of a Battle Station, which is assembled at the base. The Rocket must then race back to it's home base and dock with the Battle Station to win. The game involves attacking other players with lasers, fuel management, a black hole, and an original designed board of a galaxy with 10 arms and...
Story: Under the sea, eight fighters are ready to fight for their lives. So, pick up your card to join this fight, develop your strategy to eat others’ fishes and raise your score. The victory shall be yours! Warning: Don’t think too complicated, otherwise you may gain nothing but laughter. Introduction: This is an exciting and easy game. In each round...
Fist Fight: The Card Game is a fast-paced, 1-on-1 card game based off of the action of old-school arcade fighting cabinets. Two players simultaneously lay down cards from their hands and try to reduce their opponents hit points to 0. First person to do so wins the round, first to win 2 rounds wins the game. Rounds should last around 60 seconds. There are...
The players are cowboys who confront each other in a duel, playing their Revolver cards simultaneously. Pure minimalist double guessing in the heart of Far West! Each player takes the 9 cards of one color. He then discards 2 cards of his choice, face down. The game is played in a series of rounds, each composed of several turns (Duels). At each turn, the...
You are the night shift security guard for a Freddy Fazbear’s Pizza, and it is your duty to check the security cameras and keep the equipment in good, working order.... and beware the animatronics that activate on their own at night! Each turn you’ll check the cameras and react to the movements in the dark. Choose to turn on the lights or close doors to...