From the March 2019 Feudum: Rudders & Ramparts Kickstarter Campaign. This card may be used with the base game and any expansion. A player aboard a vessel who possesses this Royal Writ Mandate card may travel from a port on the board to the Lone Isle card and/or from the card to any port on the board. Each trip between the board and this “private island”...
The Kickstarter edition is a compilation containing Feudum: Rudders & Ramparts and Feudum: Rudders & Ramparts – Lone Isle Promotional Card By Jove! A splendid array of vessels have arrived at port. Will you use your wealth to procure a craft—or save your shillings to reinforce your ramparts? The Rudders & Ramparts expansion features artisan-edition vessels...
From the Summer 2017 Feudum: The Queen’s Army Kickstarter Campaign. The gold foil-stamped card is for use in the Feudum: The Queen's Army expansion. This "Atticus" Royal Writ Mandate card lets you halt the horse's movement during the Queen's Move Action. Her pawns still move towards the stalled horse if possible. Return the card to the bottom of the Royal...
As one of Dr. Thurman's top interns, you have one day left to eliminate the competition for the job of Doctor's Assistant. By using viruses and medicine you can try to knock out your competitors and be the last intern standing! Fever Chill is a light deduction game for 3 players. Players are doctors trying to keep themselves healthy and sabotage their...
From the game box: The Exciting Game of Visual Identification! In this fun and exciting party game, players have 3 minutes to identify the objects pictured on the card. Category topics range from dog & cat breeds, to candy, sports, cars, flowers, birds, animals and much more! There are categories for almost every interest - so everyone can enjoy the fun!...
Your goal in Fickle, an inverse set collection card game, is to build the strongest fairy alliance over five rounds and win the Queen's crown. You do this by keeping fairies in your alliance that gain you favor points. Each card represents a single fairy from one of the five families. Each family has a unique power that enables you to improve your alliance...
In Field Command each player controls an army of 40 units comprised of Artillery, Cavalry, Infantry, a General, and Guerillas. Cavalry and Infantry are divided into 3 ranks, denoted by a triangle, a circle, or a square. The battlefield is an 11x11 grid which contains forests and plains across 3 levels of elevation. Players can move up to 12 units per turn...
Field Regulations: Rules for land battles of the late 18th Century." The object of these rules is to simulate and simplify aspects of 18th Century linear warfare. The play should be limited to what the rules specify in order to get the feel of the rigid, formal, and deliberate maneuvers and combat characteristic of the military doctrine of the era....