Cast The First Stone is a game where it's okay to judge your friends. Each round, a question is asked, and players cast stones to uncover the truth about their friends. This game is a great way to relive old memories and laugh at ourselves while embracing some spicy gameplay. —description from the back of the box The player with the most stones cast their...
"The death of the famed pirate William Dread leaves the crew of the Rusty Barnacle fighting over his successor. The only way to survive this fast paced dueling game is to outsmart and trick your way to the top. All ages can enjoy this simple yet addictive battle of wits." Gameplay: Castaways puts the players in the muddy boots of 3 eager pirates with...
A new castle is being built for the king, and lots of workers are coming from far away to make their contribution. Each player is a master builder, who will have to make a tactical choice from a number of character cards each turn. But watch out, the character cards also cause interaction, making for a surprising and varied game. Only when the points are...
For editions of A Castle for All Seasons that contain the expansion A Castle for All Seasons: Winter Cards. Players use cards from their hands to take actions. These are revealed simultaneously and then resolved in a set order. One of the cards allows a player to pick the cards back up into their hand, allowing them to reuse cards previously played....
Cats are unpredictable: one moment enthusiastic, the next bored, then playful again. In The Cat, players try to change the moods of their cats quickly via simultaneous card play. Each player receives three or four stacks of four cards, depending on the number of players. On the cards, you can see cats in thirteen different moods: sometimes winking...
Catching a rat, summoning the fire department, and sneaking into someone’s house may not be your idea of a good time–and in the latter case may even constitute a felony... unless you are playing Cat Capers! In this small board game you are a cat, your owner is away at work and the world is your oyster. Unfortunately, there are other cats trying to horn in...
This game is racing to slow down. It's a good game for practicing to ask powerful question. The game invites you to think, analyze, consider to slow down your points. Be with yourself for longer to win the game. With game mechanics the player who slow, the more people want to question you. More good questions from friends who playing together. Today we try...
This children's dexterity game features a moving carousel shaped like a circular clothesline. Plastic mice are placed around the rim of the circle. Each player has a lever with a plastic cat on it. Pressing the lever launches the cat upwards and (hopefully) knocks a mouse off the carousel. The player that has caught the most mice when time runs out is the...
In Catastrophe, you and your friends prepare for an unforeseen disaster, securing resources and surviving the impacts to emerge alive together! Players may be hit with any one of Catastrophe’s nine possible disasters. Can you survive an earthquake? What about a volcano or cyber attack? Maybe a radiological disaster will test your mettle. Strategize your...
"CATCH THE CROOK WHEN HE POPS BE THE QUICKEST OF THE COPS" From the box: All eyes are on the Crook ... when will he pop? ZOOM! There he goes ... everyone grabs for him! Sharp eyes with quick reflexes are needed here. Catch the Crook when he pops then you can move your Cop along the board toward the Crook's Hideout. Be careful though, you must finish your...
In CATCH and RUN, Players are either student penguins trying to escape, or educator penguins trying to catch the students. The game is played on a grid of floor tiles, each with a color and a number of shapes on them. Each turn, all players select cards and a movement direction and simultaneously reveal them. First, if possible, each player moves their...
A dexterity-communication game of herding or stealing sheep. 4 players work in 2 teams to either shephard sheep into pens or steel them away by an eagle. The shephards have a stick with a hoop on the end, and the Eagles have a stick with a dangling, flying eagle with a small magnet on the bottom. All 10 sheep have a small magnet on their back. The twist is...