Each player plays a rabiit which moves around a game board. When a rabbit meets another rabbit, that one has to flip open the top card of his or her stack. If it is a carrot, it is lost - if it is an "Ätsch"-card, the "defensive" player gets a chance to receive a carrot. The stacks are arranged, so it is not random. On certain fields, player flip over the...
Very Monopoly-like Finnish (only?) business game. Roll & move, buy or pay, sell, win or declare bankrupt. Components A board, eight building sets, 120 notes with different values, 100 action and block cards, car-shaped player markers and a dice. Rules Players roll dice and move around the board illustrating a small town with eight blocks for houses and...
This is a promotional game published by CONI (Comitato Olimpico Nazionale Italiano - the Italian Olympic Committee) and UNAPROA (the Union of fruit producers of Italy) to be printed in 50.000 copies and distributed for free in youth sport clubs. The aim was to underline the importance of a balanced diet on sport activity. Players go around the map...
The Melbourne Cup Racing Game is simple spin and move horse race. Players select one of 5 plastic horses that have a base that is slotted into the board. The board is glued into the the game box base. It appears that the game play and layout is identical to that of the Whitman Kentucky Derby game Players take it in turns to spin the Spinner which has 5...
This is a promotional game by W.G. Clarke for their Melox Dog Foods in the 1930's. Unusually packaged in a (then) brown grocery bag. The first player to throw a six kicks off. He then throws again and moves the counter in the direction of his opponents goal, as indicated by the dice. Should the counter fall on a line bearing one of his own players, he...
Object of the game is to be the first to build a 1000 Megawatt Nuclear Reactor. Players move around a foldable, washable polyester "board" laid out in a Monopoly style format. Money and Generating Capacity are tracked by moving tokens on the side of the board. Game includes 25 Hazard and Scram cards. Players roll two dice (three for expert players) but...
"MELTDOWN is the nuclear energy conflict game based on one of today's most important issues - Nuclear Power. Each player or team is assigned six zones which they must make NUCLEAR FREE or NUCLEAR SAFE to win. Chance and strategy come into play as the gameboard and other players work to cause a NUCLEAR INCIDENT at the reactors in the zones. Real-life...
The object of the game is to capture the Public Enemy. The player who brings a G-Man together with the Public Enemy wins the game. The game starts with one G-Man chasing the public enemy, but after 30 minutes a second can be brought into play. Contents include game board (with fingerprint chart), "Action Dial" spinner, two blue G-Men figures, one yellow...