From the publisher/designer: Summary of the rules The aim of the game is to race your 5 Australian animals around the bush and return them home safely as quickly as possible. The first player do to this is the winner ! Each player throws 2 dice on his/her turn. The animal rules: - The koala can only stop on a Eucalyptus (gum) leaf - The platypus can take a...
In this Roll and Move game, players try to escape the planet as quickly as possible. The first player to shoot three KooKooNauts into the ship using the launcher wins. —user summary We are KooKooNauts who landed on a kooky planet. It was fun, but now we're done, and we want to blast back to our spaceship. Spin the spinner to march us toward our ship. Or...
Kooky Carnival is an educational roll and move game for 2-4 players age 6 and up and published by Lakeshore Games. The following is excerpted from the Lakeshore website: "Who can be the first to collect 6 carnival tickets? Students read fun passages, then use context clues to answer questions about them in this fast-paced reading game. Each correct answer...
From the rules: Old classic game from Soviet Estonia. It is roll and move game with small twists. Each player is a child trying to get home from school and the goal is to reach home first, but it is not that easy as it sounds. On the way there are a lot of distractions, like planes flying over head and ice cream being given away for free. All these things...
Theme This game is a Russian version of Monopoly, created and published in Leningrad in 1988. Players become investors who buy shops and develop them. The cash flow in the game consists of taxes (for players staying on others' possessions) and events from "Chance" cards (fines, taxes, misfortunes). In a difficult situation, players can pledge their...
This is a roll-and-move game published to mark the U.S. entry into World War I. It allows up to six players, each representing an arm of the U.S. forces: Infantry, Cavalry, Artillery, Marine Corps, Engineers and Aviation Corps. The board has a circular track and six spokes leading inward to the center of the board. Each player starts on the space...
A simple roll and move game about owning stores and selling goods with no real decisions. Flavor-text from the rules (translated from Swedish): "Everybody is already familiar with the concept of "A Mall" where several different kind of stores are located. But how would it feel to own one of these stores? This game is meant to give a taste of that...
The players take turns to roll and move. If a player lands on a letter space, they must guess a word that begins with the letter of that space, from the area indicated by their die roll: On a 1, a first name beginning with the corresponding letter must be guessed. On a 2, a profession. On a 3, a place (city or village). On a 4, an animal. On a 5, a country...
The players take turns to roll and move. Movements is determined by two number dice and a special die, which shows mathematical operations ( + - *). The combination of the three dice (for example 1 + 5) gives the number of spaces to move forward ( + and *) or backward ( - ). Captured opponent pawns are sent back to the start. The first player to reach...
Koppla av, res med oss ("Relax, come travel with us" in English) is a travelling game set in Europe. They game was most likely published in all of the german speaking world as well as Scandinavia, as the city names on the game board are in German and the rules have a note about the language version for the specific game. The players start in Brussels and...