Game 1 (Middle Europe) Each player gest a flight plan card and has to get his plane from indivated starting point to destination point. Movement is determined with two dice. Between some cities a unlucky number is indicated in the game board. If a player rolls this number with one of his dice while passing this point, he has to undertake an emergency...
The game has 43 "squares" - in fact, these are about beermat sized tiles which can be laid out on the floor in any order desired, as long as they form a "road". The players have large goose figurines with which they move along that path. Certain fields determine that a player has to skip a turn, move forward or gets cooked (eliminated). The first player to...
The players take turns to roll and move. If a ghost appears on the special die, it causes the pawns to flee in panic. If they stand on an even number (2, 4r 6 etc.) they dash 5 spaces forward, from an odd number (1, 3, 5 etc.) they go 5 spaces back. The first to reach space 100 wins the game. The game was published in the magazine Frösi Nr. 8/87. —user...
This is a very early German game, possibly 17th-18th century, and perhaps unique. The rules and the outcome from landing in various squares are certainly handwritten on the thick paper board. Differences in the shapes of the space numbers suggest calligraphy rather than printing, with irregularities in the shapes of the spaces pointing to a hand-drawn...