The players take turns to roll and move. If a ghost appears on the special die, it causes the pawns to flee in panic. If they stand on an even number (2, 4r 6 etc.) they dash 5 spaces forward, from an odd number (1, 3, 5 etc.) they go 5 spaces back. The first to reach space 100 wins the game. The game was published in the magazine Frösi Nr. 8/87. —user...
This is a very early German game, possibly 17th-18th century, and perhaps unique. The rules and the outcome from landing in various squares are certainly handwritten on the thick paper board. Differences in the shapes of the space numbers suggest calligraphy rather than printing, with irregularities in the shapes of the spaces pointing to a hand-drawn...
In the Realm of the White Bear Out on the ice, the hunter becomes the hunted! The realm of the white bear lies in a distant region in the Arctic, near the north pole. There lives the polar bear, or "nanuq" as he is known among the Inuit. It is the strongest and most dangerous creature for far and wide, feared equally by man and animal. Therefore, only with...