Each player controls two deputies out searching for outlaws. The object of the game is to collect the most reward money by capturing outlaws. When an outlaw is captured, he must be returned to the sheriff's office to collect the reward. If another deputy is able to catch up with deputies bringing an outlaw to the sheriff's office, that deputy may join up...
A bit of luck with the dice will help the children have their horse jump over the hurdles. The referee makes sure that each horse starts from the right spot. Who will be the first to have their horse jump over the last hurdle? Game idea: With the sugar cube, the players determine for themselves over how many hurdles their horse should jump. However, the...
Hopp med Pippi (Jump along with Pippi) as a children's game in the theme of Astrid Lindgren's Pippi Longstocking. The players play Don't touch the floor in Pippi's mansion Villa Villekulla. Each turn, the players throw the dice with arrows (straight ahead, turn left and turn right), and try to match them with the arrows on the oncoming squares. Then the...
Hoppaspelet (English, The Jump Game) is a Swedish children's game based on the book and cartoon "Flugsoppan". Every player takes on the role as young frogs that set out on a hunt for ant eggs. These eggs are to be used as the main ingredient in Mommy and Daddy Frogs' famous fly soup. The first player to return home with a jar 'o ant eggs wins. The ant eggs...
Bukdácsoló lovasok ár: 6,490Ft. Nem biztos, hogy az nyer, aki a leggyorsabb! Kiscsikók mérik össze gyorsaságukat és ügyességüket, de dönteniük is jól kell. A versenyfutásban ugyanis az nyer, aki az egész felszerelést magával viszi! A két dobókocka közül a játékosnak kell döntenie: halad az istálló felé, vagy begyűjt egy tárgyat. A játék több variációval...
From the Introduction – “A baby kangaroo travels in his mother’s pouch through the colorful scenes of ‘Happyland’. Occasionally the baby kangaroo slows up his mother’s progress by hopping out of her pouch and exploring the interesting side paths. Playing moves are by color so that it is simple enough for little folks and yet exciting enough to interest the...
The players move their meeples on the yellow spaces from "Anfang" to "Ende" around the game board. Movement is determined by the black die. The only function of the three red dies is to roll a 13, wich grants the players some benefits. The red, green or black spaces above the yellow spaces, in combination with the result of the red dies, determine if the...
Each player has a set of 4 aunts that start in his or her corner of the board. The goal is to move the aunts around the board to the "home" section. Movement is determined by a die. All players move around the same board, so they may capture each others aunts. Captured aunts are returned to their player's corner and must start their journey over. The green...