Hauberk: The Ultimate Game of Intellectual Cunning, is how this game is billed. The side of the box reads "A game of ruses and rescue." And according to the rule book, the objective is: To rescue the Princess by entering the castle where she is located after you have become a Player Knight. Though you are courageous as a Squire, and possess the ability to...
Players take on the role of trick-or-treaters who venture into a haunted neighborhood, going door-to-door to collect the most candy. Beware! Ghosts come out of the graveyard to steal candy and stash it in the candy coffin! In this friends & family board game kids will love the candy, adults will love the strategy, and everyone will love trick-or-treating...
From the box: 'THRILLS - CHILLS - EXCITING PLAY FOR HIDDEN TREASURE HOOTING OWL SPINNER SPOOKS BEHIND DOORS HIDDEN JEWEL IN THE ATTIC...!' This game comes in a MASSIVE 22" x 19" x 8" box. Two metal stands are inserted into the back of the game to support the house during gameplay. Players make their way through a molded plastic three-dimensional...
These rules allow quick and fun gladiator combats involving just two gladiators or a whole crowd. Animals such as lions and tigers can also be included. Each player controls one or more units. A unit can be a gladiator OR animal such as a lion or tiger. Each unit requires a unit sheet. Mark in pencil or use pins in the shaded squares. The playing area is...
These rules allow quick and fun chariot racing involving two or more chariots. Historically the Romans usually raced 4, 8 or 12 chariots. Each player controls one or more units. A unit can be a chariot OR a driver that survived a crashed chariot. During a turn each player moves their unit one at a time in the following order decided by track position: The...
This game is based on the television adventures of the famed "Paladin" who accepts assignments to capture outlaws of the Old west. Each player is dealt a card depicting an outlaw, the city he's located in and reward amount for capturing him. On your turn, you spin the spinner and advance along the trails the number of spaces indicated. When you reach the...
From the box: "discover the port of Antwerp without effort." The game is a variation on the "roll and move" game. You roll a die and moves that many spaces. The number of the square he lands on corresponds with the number of the question he must answer successfully. If he answers correctly he can continue, if he answers incorrectly he has to skip a turn or...