At the start of the game each player selects a set of six tokens, e.g. fish or crab tokens, and one colored peg. Players spin the pointer in turn and a six is required before a player can move. Having scored a six, the player pegs his token in to the lowest hole of any of the four tracks and moves it up the track according to the numbers scored in turn....
This is a game from India published for the purpose of educating children in the teachings of the guru Gnani Purush Shri Ambalal Muljibhai Patel, also known as Dada Bhagwan. It consists of two separate boardgames: "Dada's World", which teaches about how to behave apropriately in given situations and answer questions about the guru's teachings; and "Guess...
Players compete to race all over the board to locations like the Bowl-A-Gnome and the Super Duper Market and collect points. Use special movement cards, dice rolls, the bus, taxi, or even shortcuts through stores to get there first and claim your reward! Just make sure that you get there before it closes (as indicated on the super-snazzy 3D bank clock!)...
A game where the object is to takes the best pictures of fish in 5 different locations before your air supply runs out. Each turn, you deduct the air consumption for the turn (the lower you are, the more you lose), move the fish, move your guide piece, and your beginner piece. If you move your beginner piece onto one of the 5 fish pieces, you can take a...
This is a fairground-themed children’s game where players can buy and own booths at the fair and charge other players a fee when they land on them. In Fun Fair children use observation, counting, memory and money skills to be the player with the most money at the end of the game. Fun Fair was part of John Waddington Ltd.'s 'Look, Learn and Play' series of...
In The Fun Game of Switch players are trying to be the first to assemble a full train by rolling to move along tracks and switch between the inner and outer track lines. It is a simple spin-and-move game with 'Switches' that can alter your direction of movement. When reaching a switch, the player stops and rolls again to see which track line to use to move...