Fluke - The Wealth Building Game of Accidental Inventions Fluke simulates Corporate America - the wild, wild world of intellectual property that is grounded in inventions and entrepreneurship. Players will experience thrilling scientific research, wacky inventions, stock explosions, gigantic wealth and legal duels. Many world changing, highly profitable...
Flush! is designed for students ages 12 and up who are participating in San Diego wastewater treatment educational programs. Object of the game is to be the first to move your pieces through the sewer line and treatment plant. Move through the sewer line by rolling a die. Move through the treatment plant by correctly answering questions about wastewater...
Flush! is a Clinton-era satirical trivia game about taxes and the IRS. Players roll and move along the board, which features caricatures of many of the most recognizable political figures of the early '90s (apparently, images of the board were sold as posters before publication of the game). Depending on the space, players pay taxes, fees, or penalties...
The brightly colored board makes this game look simple, but it is not. There are one red and one white dice, and a single 47-space track spiralling counter-clockwise and inward from the Start. The track includes 10 spaces where players draw Situation Cards that provide benefits or penalties. But the key to the game are the 21 spaces labelled Log Book and...
This is a game about around-the-world flight using a map showing the North Pole in the middle. Nominally there's an actual race, although this isn't really consistent with the leisurely sightseeing described in many events and use of contemporary passenger airliners. With its flavour texts and other enclosed information, the game is clearly meant to...
Game based on the Royal Flying Doctor Service of Australia. Draw 'mission cards' detailing cities that must be visited in order. Players' planes move along tracks that can be tailwinds or headwinds (increasing or decreasing speed), keeping track on a 'log book' sheet. Occasionally, a mission card may be a Wild Card, with special instructions. The board is...
This simple track game is one of the many that tried to capitalize on Charles Lindbergh's famous 1927 transatlantic flight. The game is intended to show the education of a flier from the beginning of flight school and ending with a successful flight to Paris. Players start on space #1 (The Flying School) and use a spinner to advance their plane token....
The game bills itself as the "high-adventure travel game that entertains and educates." One person acts as "Flight Director" and from two to six players have fun while learning about the world and its peoples, by answering geography and general knowledge questions. Contents: -One game board -$60,000 travel dollars (in denominations of $100, $500 and $1000)...
Merchandising of the American television show. Players each have a set of a cards and a separate track to move their pawn around. The goal is for the player to lay down all of his or her cards. The cards may be placed on the board when a player's pawn lands on the corresponding space in their track. Cards may also be played on opponent's tracks in certain...
The game is played on a square grid and represents a manhunt by the police and a race to safety by the fugitive. One player plays the Fugitive and the others are Police. The Fugitive player wins by reaching the home space at the center of the board by exact count, otherwise the first Police player to capture the fugitive wins. The movement of the police...
This old game, designed by Captain William J. Chapman, an army pilot, is based on actual blind flying conditions. When "flying the beam", the pilot hears a steady radio buzz when he is on his true course. If he flies to one side of the beam, he hears the Morse code letter "A" (.-); if to the other, the letter "N" (-.). As he nears the "On Course" signal...