Agri-Venture acquaints players with many facets of farming while encouraging the use of services and loan funds provided by Federal Land Bank Associations, Production Credit Associations and the Bank for Cooperatives. During the game obstacles and hazards, as well as successes, will be encountered so that any player could become very successful, moderately...
Players begin with 4,000 dollars and have the chance to make a fortune or go broke by investing in farms and farm related businesses. A property can be purchased only by landing on it and each time a player must decide whether to invest his limited funds or to hope for something better among the 28 farms and 9 businesses available along the track. Cheaper...
Players, in the roles of farmers, winegrowers, breeders, agronomists and shepherds, will try to cross Agrylandia avoiding droughts, floods and fires and taking advantage of the favourable climate, water purification and investments in organic farming to finish first and win the title of best farmer. It won't be enough for players to go fast: they will have...
Ahoi Saale abwärts! is a roll-and-move game, where players attempt collect the most points before reaching the Elbe river. Each turn, a player rolls the die and moves that many spaces forward. If he ends on a special space, some event occurs. If he ends on a (red) victory point space, he collects one victory point. Produced by Ravensburger; published...
Ahoy, Matey! is a rip-roaring pirate adventure for ye olde piecepack. It has been ported and adapted from Scott Peterson's web-infamous 'Pirateer'. It is a fun mix of luck, luck, luck and skill for all of the family. There are almost endless variants that you can use to spice the game up even further. The object is to collect the treasure with one of your...
"Ahoy, Me Hearties!" is advertised as a 'Pirate Counting Game'. The aim of the game is to race around the island and be the first pirate to collect ten old coins. Contents are: - 1 island playing board - 1 shipwreck and stands - 2 palm trees and stands - 4 treasure chest boards - 4 pirate character counters - 37 gold coins - 1 spinner - 1 colour spot die...
A group of pirates has found a treasure map. Now they race to this isle to find the most valuable treasures. Players in turn roll a die and move one of their pawns. Pirates that land on the same field are stacked; only the top one may move. You are forced to move if you can, even if this lands you in the water (which sends your pirate back to the start /...
Designed by John King whilst stationed at RAF Topcliffe, 1970. Players represent competing air-freight companies shuttling cargoes between airfields in northern Australia and S.E. Asia. Movement is basically roll a die and move but (simple) rules for air-lanes, airfield circuits, load sizes and fuel consumption add interest and require some planning. The...