Fly between stars; Peer into the history of worlds; Collect artifacts; Influence cultural evolution; Mine singularities; Run out of gas; Get caught within an event horizon Fading Light: Enter the Dungeons of Brochuria was developed as an entry into the Pamphlet Dungeon Jam contest. The game is presented as a six-pane, tri-fold, print-and-play brochure. The...
Everyone is a winner, because by playing this game you broaden the knowledge for traffic rules! In FÆRDSELS TEORI your purpose is to answer questions correctly and gather the four tokens: Orange, Blue, White and Black. There are four large fields (one in each corner) where you will get a token for correct answers. From the center to the corners there are...
In this game you have to drive from your car park, around the city and return - you have to drive as good and safe as possible, following the traffic rules! During your drive, several things can occur and you can be asked to recognize the different traffic signs. The winner is the one first to arrive back in the car park. The game has changed a bit over...
Description from the publisher: Faeries race from opposite ends of the board for the safety of the central line while bombarding each other with cheese. Helpful trolls blunder about, collecting up the cheese to replenish the faeries' cheese stock, but also impede their faerie friends' progress. The game comprises a leather board (11 x 5.5”) and...
The player advances his pedestrian along the streets and sidewalks. If the player wishes to use a vehicle, he exchanges the pedestrian for the corresponding vehicle (only at the corresponding stations or airport) and pays the fee. However, passenger trains, bus trams have to stop at every station, express trains and railcars do not. If a means of transport...
The players start at the Driving School at space A and have to traverse the game board till they arrive at space E back at the Driving School. On several spaces the players get points, penality points, obstructions or benefits. The first player to arrive at space E gets 12 poits, the second 6 points, the third 3 points and the rest get 1 point. The player...
Objective: be the first reaching space 50/1 - moving by turns - Choose one of the two routes (red or black: Panama - Colon or vice versa): Roll the die and move forward. If you land on one of the special marked spaces, you must obey the instructions glued into the lid. Note: Likely published ~1915 (not earlier than 1914/not later than early 1917 - Germany...
This east German game simulates the cosmonaut's training that supposedly boys were always dreaming about. The first half of the game is a snakes and ladders part: Players roll dice and move ahead the strenuous training path. On some fields, they are allowed to move ahead fast because of "excellent performances", other field lets them fall behind for...
The players start their journey by train at space 1 and travel to space 70 at one of 6 destinations: a small town, the mountains, a forrest, a beach at the sea, a german river and the "Lüneburger Heide". The destination for each player is chosen randomly at spaces 41 to 46, but can change on some spaces later in the game. The first player to reach space 70...