Escape the Plank is a pirate themed race game for 2-6 players that takes about half an hour. The board shows a ship with a U-shaped track with the plank on one end and a rowboat on the other. Start by placing your crew on the start space at the back of the ship. On each turn you'll roll the dice and move the crew along the track. You can move any crew you...
Escape to Wisconsin Trivia is a roll and move trivia game with many similarities to Trivial Pursuit. Players take turns moving their tokens around the board on a track that is shaped like the outline of the state of Wisconsin. Questions are color coded into five categories, each question having to do with some aspect of the history and culture of...
The players start at space 0 and have to travel around the donkey to the spaces 1 to 6. They use donkeytails for playing pieces. Movement is determined by a die. The first player to roll a 6 gets the gray donkeytail and starts the game. The other players get to chose another tail as soon as they roll a 6 too. All players try to get on the same space as the...
With the roll of a special die, the players decide if they play for win (green track) or place (red track). Movement is determined by a number die and the special die to specify the direction (win or place). According to the result of the special die, the donkey moves forward or backward. The first donkey to reach "Sieg" wins the game and the prize. A...
“Card, Board, & Dice game for 2-4+ players. Each player is an Eskimo (Inuit) Hunter.” The game is played on a circular track of 16 spaces. There are three types of spaces on the board: shelter, hunting grounds, and ice. Two decks of cards are used, the Animal Deck and the Hunter Deck. The Animal Deck is composed of the animals that may be captured by the...
“These solo rules are based on an essentially romantic view of the eskimo and hopefully compliment the multi player Eskimo card and board game by Lloyd Krassner. Why solo??? - No one to play with, thats why.” In addition to splitting the board into the real world and underworld halves, this solitaire variant also adds Fate Cards, Skills and Seasons to the...
Spanish game in early 70's. The players are spies what must travel through Europe looking for the keys to discover his own secret code. The first player that travel to Ginebra and correctly guess his own code, wins the game!. Juego español de la década de los 70. Los jugadores son espias que deben recorrer Europa consiguiendo de los confidentes las claves...