The players start with 6 meeples at the bottom of the game board. Movement is determined by a die. Any meeple that has reached space 25 can advance to a winning space by the apt roll of the die. For instance, on the roll of a 2 it can occupy a "100-space" or on the roll of a 6 the "1000-space". Each winning space con only be occupied by one meeple. The...
The players represent a pedestrian (yellow), a coachman (green), a bicyclist (blue) and a motorist (red) with a separate track on the gameboard. Movement is determined by a die. On sone spaces traffic situations hinder or benefit the players. The first player to reach his destination wins the game. This game was published between 1927 and 1934 as indicated...
Each player chooses a polar bear (=colour). They roll the dice and move forward accordingly. When they land on a polar bear field, they have to stop (excess steps expire). They then turn over one of the polar bear cards. If the polar bear on the card matches the one on the field, the player rolls the dice again and moves forward. The player who reaches the...
One player (Perry Clifton) pursues up to 4 burglars. Each piece moves on it'ts own track. Movement is determined by a die. Each space on the game board represents 1 minute. The burglars have a 10 minute headstart. If Perry Clifton overtakes a burglar, the burglar is caught and eliminated from the game. If a burglar reaches space 88 he has escaped. Perry...
Objective: be the first to finish the circle (climbing up to '20' & getting back - moving by turns - simple 'Roll & Move' game; each player rolls the die (1d6) & moves forward; ending on a red space you have to calculate (addition or subtraction) printed numbers moving to new space remarks: cute meeples published ~ 1920's belongs to series: 'Scholz...
Each player has 2 game pieces (José and a donkey), both of which he must bring to the target field. After rolling the dice, you can move your donkey or your José. On event fields (with "typical" actions of an Indio boy) you can earn or lose money, have to sit out, move forward or back. The target field (the sea) can only be reached by both game pieces by...
This is a beautiful early 20th Century game. The 60-space track takes the player along the Rhine River from Mainz to Cologne (Koln). The track includes illustrations of the many picturesque towns and sights along the way, with art by Emil Ernst Heinsdorff. The game comes with six very cute painted metal player tokens. The game is simple: players roll a die...
The game board represents a stable. It is three-dimensional, with stable doors opening individually. At the front of the stable there is a circuit around which the players race their horses. There are two versions, one for older and one for younger children. In the former, players have to answer questions to get food for the horses or move obstacles....