As players move around the board they come into contact with statements and questions which stimulate discussion and reinforce or elicit teacher input. Playing CONTRACEPTION® highlights areas where understanding may be lacking. *The game looks at the mechanics of contraception through questions and true / false statements. *Through these statements clear...
The players negotiate a contract that the loser of the game has to reward the winner in some way. Everyone begins with $1000, two letter cards, and a pawn on the start square. Each players roll in the dice and moves one's pawn in turn. The space one lands on tells the player was action must be done: collect a letter, conduct an auction for a letter, hold a...
Contractor is designed for up to six players who bid for jobs, buy equipment and compete for supremacy. Like real life, the winner avoids bad situations, capitalizes on opportunity and eventually makes the most money. A contractor's duties go beyond digging holes, moving dirt and putting up walls. The success of contractors is decided by many factors:...
Controlled Chaos is a fast-paced party game that blends humour, social strategy, and bold decision-making. Players take turns spinning the Control Centre, which directs them to one of four decks — Hit List, At Risk, Ick, or Outlast — each triggering a different kind of chaotic challenge, callout, or group interaction. From sparking debates and playful...
This is a roll-and-move game, but more complex than most. The outer track includes spaces for State Primaries, Ballots, Strategy Cards and Progress Report cards, as well as the entrances to various key Caucus tracks and to the risky “Smoke-Filled Room” where the party bosses will either heap rewards or boot you from the game. Primary spaces are like...
Conversex is an educational game aimed at promoting communication processes among adolescents and young people to support the transformation of knowledge, attitudes, and decision-making related to sexuality and sexual and reproductive rights (SRR). In Conversex, players take on the role of sexual and reproductive rights promoters who seek to help resolve...
This game was created by a speech pathologist to ensure that conversation doesn't become a lost art. The designer found that children that are not used to adult conversation will often reply to questions with one-word answers or an answer not related to what the question that they were asked. The game is also helpful for adults that have had strokes, brain...
A roll and move game where the object is to have the most money after all trucks have circled the highway (ie: game board) three times. Players roll a die and move that many spaces on the game board and follow the instructions of the space they landed on. There are two types of cards which a space may say to draw one of them, Smokey Bear and Chicken Coop...
Subtitled "The Trucker's CB Radio Game", this 1976 title is a roll-and-move affair that riffs off that era's fad around Citizen's Band radio. The game takes players around a lavishly illustrated map of the United States, with occasional dead-ends and many bear traps and other distractions along the way. The inside of the box top has an extensive glossary...
Place the game board on the table. Place the stand in the center and put Officer Longarm onto it. Fit a cookie in each of the 24 slots. Flip the switch on and press Officer Longarm's hat. He'll start turning this way and that. Then roll the die. If you roll a solid color, you can grab a matching cookie while avoiding Officer Longarm's arms. If you roll the...