CarmaBoard is a Print-n-Play game featuring 3D papercraft cars and a modular board. The race track can be adjusted every game to include any number of tiles that join to make any shape the players choose. Each game will also feature a different number of pedestrians that the players can run over for points. Each player receives 50 credits at the start of...
From the back: The charm of Carmel-by-the-Sea, a storybook village of sun-dappled forests and jewel-like beaches has been captured by this exciting new board game. What every visitor remembers fondly and residents cherish has been re-created on a 30” x 30” game board of Carmel streets and buildings nestled among the pines. Players draw illustrated cards...
The object of Carmen Sandiego USA Junior game is to be the first to catch Carmen Sandiego four times. Each player gets an ACME Detective card and a hand of Landmark cards. Spin the spinner and move that many states around the map. When you get to a state shown on one of your cards, show the other players, set that landmark to the side, and draw a new card....
A humorous game published in InQuest #150, cover date October 2007. Players choose their team, which is really their pawn, all of which are based on classic gaming icons; example HeroKlutz referring to HeroClix. The player then works to overcome various challenges at the carnival, defeat other players, and collect three pieces that will make up the...
This game has a very interesting "back story" in the convoluted early history of the Monopoly game. It is based on the expired 1904 Elizabeth Magie patent for The Landlord's Game. In 1934, Charles Darrow tried to sell his version of Monopoly to Milton Bradley, but they passed on it, knowing the real history of the game. He took Monopoly to Parker Brothers...
Each player begins with Cruise Cash. The Cruise Cash will be used by the players to pay fees as he or she travels the Cruise Game route. Each time a player makes a round trip on the Cruise Game route and passes their own starting port, a Treasure Chest Key is given to the player by the Cruise Agent. A total of three keys must be secured before the player...
Dressing a hippopotamus or a rhino for the Grand Ball of animals is not easy, especially if you want to be the first to do so. A fun game teaching to think, recognize shapes, and appreciate the beauty of colors. Use the spinning wheel to find out the color of the square you're moving to. Pick up the shape you see in that square, and put it on your animal...
Carnology is a board game for car enthusiasts. A visual game of car identification, Carnology challenges players to guess the car make, model and year to score points and move around the board. This game quizzes your car knowledge from the 1900s to 2012 and challenges players to e.g. spot a '66 Corvette from 100 yards or tell the difference between a BMW...
From the publisher: One sunny day the farmer was going to plant his field. But oh, no! His carrots were gone! He saw only an empty field with somebody's footprints. "Oh, those pesky rabbits!" he says. To protect his carrot crop, the farmer asks a big, clumsy dog to guard it. Thus begins the competition between the tricky rabbits and the big clumsy dog....
A wonderful blend of learning and fun – Carotina: 1000 pytań ("Carotin 1000 Questions") Talented little preschooler, get ready for a delicious dose of fun! The doors to a magical world of letters, numbers, and shapes are opening just for you – a place where new skills are waiting to be discovered. On the 1000 Questions cards, plenty of challenges await....
The board represents a track that can be followed with a car (the pawns represent cars). Each player receivers his car and 250.000 francs at the start of the game. In each round the players roll the dice and advance their car. During the game the players can enter in sports events (they pass them on their track and they include a ski event, horseback...
This is a car racing game. The first player to complete a prior agreed upon number of laps wins the game. Each turn, each player moves the spinner two times. The first spin determines the the number of spaces he can move his car. The second spin results in an event, that can influence his movement or allow him to draw a card. The players start with 6...