Players take turns rolling and moving around a circular board (a la Monopoly) in an attempt to "publish" 10 books or obtain $100,000. Each player starts with $20,000 and a hand of 4 cards, each with a word ("Lethargy") and four other numbered words ("1. potency, 2. mutability, 3. felicity, 4. vigor"). In the middle of the board are 4 numbered spaces, 1-4....
WORD-POWER is a boardgame concerned with vocabulary, and in particular the definitions of English words. The aim of the game is to progress around the board which represents attendance at Primary School, High School, College and University, collecting points through correctly answering questions. In order to graduate you must pass through the finish square...
Wordopoly: the game that won't leave you speechless! Circle the board and encounter foreign words, abbreviations, clichés, pithy humor, and vocabulary words from English classes of past. Does "magnanimous" mean full of spite or generous and noble? Answer correctly and advance towards the spelling bee. The first player to acquire a complete set of word...
From the box: "The action-fun packed game of skill and chance. Roll the dice, score words, set back opponents and have fun." The goal is to make eight words from letter tiles that are collected as one moves around the board, although optional goals may be established to suit the various player's ablities. Most ot the spaces on the board allow players to...
This is an "action Bible game" with a Christian trivia theme. The educational design features basic doctrine and trivia in a question and answer format. Players use a spinner to move along a rainbow-shaped pathway. A correct response allows the player to advance to the a square matching the color shown on the dial. Grace cards allow a player to take a...
Wordys: The Pachanga of Letters is a tabletop word-guessing game inspired by the classic hangman activity, redesigned as a non-elimination game based on points, turn structure, and controlled uncertainty. Players score by correctly guessing letters under changing turn conditions defined by dice and a VSD card deck. The game is played in rounds (or until a...
In Workaholic, players try to get rich at the cost of their opponents; the winner is the player who has out-bought all others. But to do so, you do not only have to found companies, expand them, and sell them again, you also have to be smart, as knowledge tests are built into the game, and a certain number of knowledge markers is necessary for some of the...