Not to be confused with Ravensburger's famous Wildlife Adventure game, although there are some similarities. Both come in the same (very) large-box format, and in Wild Life, much as in Wildlife Adventure, players travel about a large world map seeking to visit the habitats of rare and exotic animals. With a box description reading "An ecology game that...
Wild Patterns - A game of fast perception Wild Patterns is a family board game offering a mixture of fast perception, problem solving, and tactics. The aim is to find patterns shown on your cards from the different colored wooden tiles constantly moving around the game board. The trickier the pattern, the more points they give. Constant changes within...
Wild Pursuit is a race around the world to capture some of the wildest animals on the planet. Players compete to capture and tag different kinds of animals so that scientists can track their movements and protect their natural habitats. But it won’t be easy. You must have the right tools to capture them as well as the right gear to navigate the treacherous...
This game was issued in 1979 to celebrate the 75th year jubilee of Vedes, "the leading trade group for games and leisure in Europe". It's a commemorative issue of a Ravensburger game from 1904. The board shows several scene in the old west and included are 6 tin figures like in the original, 3 showing Cowboys and 3 showing red Indians. The game itself is a...
The goal of the game is to capture the opponent miniatures (cowboys or indians). The players start with 6 figures from their camp. They can set up barriers on certain marked spaces to hinder the movement of their opponents. Figures are captured, if an opponent figure gets on the same space. Captured figures are imprisoned in the camp of the capturer. They...
This game is for 2 players (indians & cowboys) or 2 teams with up to 3 players. After the die is cast, the meeple can move to the next space of the rolled Color in any direction. The meeples start in their camp (colored triangle) and try to get into the enemy camp. Whenever 2 opposing meeples meet on the same space, they have to fight. The outcome is...
A board game about train barons and desperadoes in the Wild West. As a rail baron in the 1880's American West, you try to expand your railroad empire by moving goods and passengers between cities. You may invest in new trains and stations or upgrade your trains to make them go faster and carry more goods. Buy goods where they are cheap and sell them where...
There are 3 games included: The Gold Transport Raid: One player has 4 indians which whom to capture the gold transport and get it to the edge of the game board. The other player has 4 cowboys, which try to escort the gold transport to the fort. Cattle Raid: The indians try to steal as many of the 6 cattle as they can, while the cowboys try to get the...
The board is laid out with a tree in each corner and a clearing in the centre. Players move along pathways that connect the different areas, and they follow printed directions, which include both forfeits and rewards. In the middle of each outer edge is a store comprising four oval spaces on which players place the food they have gathered. The playing...