The players start at the ship, then dive to the wreck on the ocean floor and come up again to the ship. The first player to achieve this, wins the game. Movement is determined by two dice. If one of the diece Shows a 6, the shark (black meeple) is placed on the black space on the diving track and blocks any movement of the diver. It stays there untill...
The players take turns to roll and move. For their next move the players perform the mathematical operation printed on the space they are standing on with the result of the die roll to determine to which space they have to move. The first player to reach space 100 wins the game. The game was published as a supplement to the children's book "Die Perle der...
This is kind of a soccer training simulation. One goal keeper (red) plays against up to 3 field players (yellow, black, green). Movement is determined by a die. The goal keeper has 9 meeples and each field player has 3 meeples. The goal keeper tries to catch the field players and vice versa by getting on the same space. If the goal keeper has lost all his...