A simple board game, similar to Sorry! or Parchisi. Movement takes place with a roll of the dice. The game comes in two phases. First, players progress through "Desert Shield", in which they collect cards that can later be used to defeat threats. Second, they move to "Desert Storm", in which they use their cards to overcome obstacles on the board. When a...
Based on the popular Dr Who baddies "War of the Daleks" is a kind of sci-fi Space-Ludo with Daleks! The game involves moving card Dr Who figures around a circular playing area aiming to get to the "control center" whilst avoiding the Daleks. The Daleks themselves are faithful plastic renditions about three quarters of an inch tall, inserted into concentric...
The Allied player attempts to convoy his Destroyer escorted Ammunition and Cargo ships across the Atlantic from New York City to Plymouth, England. The German players attempts to sink as many enemy ships as possible with his U-boats. The game contains a square-grid mounted map board of the North Atlantic, a 4-page rules booklet, a 4-page historical...
"War on Drugs" is a roll and move Trivia Game designed to help parents and educators have discussions with children about the dangers of Drug Use. Players roll a die, and move, then are asked a question. If they get it correct, they roll again so on and so forth. The first player to get their piece to the square marked "100" (they are in numerical order)...
"Each player controls a Flight of 300 British (Halifax, Wellington, Mosquito, and Lancaster) Bombers on a Night Raid to bomb targets in Nazi Germany." The players must get their Flight to the target, bomb the target, and return. The object is to earn the most victory points. Victory points are awarded for destroying targets and destroying enemy fighters....
Played on a map of the Middle East. 4 factions are Blue: Saudi Arabia, Oman, Qatar, UAE. Green: Egypt, Jordan, Syria, Turkey, Sinai,Israel, Lebanon. Red: Iraq, Kuwait, Iran. Amber: Sudan, Ethiopia, Somalia Yemen. All forces are equal in units and types. Combat is A&A like with different hit numbers based on attacking and defending units. All factions has a...
War Skull brings the action of first-person shooters to a fast-pace board and card game! A ominous entity called War Skull has transported players to a battle arena called zones. Each player must gather various weapons and equipment to defeat other opponents, until only one is left victorious. Let the battle begin! - - - - The gameplay is fast, simple and...
Australian World War 2 roll and move game where the object is to be the first player to get 2 counters around a game board and return home to Australia via New Zealand. Players follow a path of both land and sea set through various Naval and European battle scenes which provide either advantages or penalties upon landing on them. The center of the board is...
One of the oldest high level strategy games, War tactics takes place on a map containing England, Denmark, Belgium, Germany and a part of northern France. The map is divided into a series of squares which include ports, forts towns, cities and the capitals. Units include land units, dreadnoughts, torpedo boats, cruisers, air units and subs. Each unit has a...
The War to End All Wars is a World War I territorial strategy game. A variant of the Axis & Allies board game system, it offers an easy to play D10 based combat system and territories with resource values for production. The War to End All Wars presents the First World War in a couple different ways. The first of these is a historical simulation that...
This supplement is actually four different games. The first two games "War to End All Wars" with this expansion and "America Goes Central" use the existing rules from "War to End All Wars" while the other two games are simulations of the War of 1812 and the Mexican-American War. When using the game as a supplement for "War to End All Wars", the same rules...