In Ventisette ("twenty-seven"), the player's task is to save money throughout a month. The board represents a calendar where players can find events like receiving mails, buy stuff, great deals, even local elections and, at last, the 27th day, when players will receive money from their job. Players receives mails with something they can buy or bills they...
A boardgame where players travel round a map of Vietnam visiting sights. Players start with 6 randomly dealt sight cards and 1 million dong. They need to locate their sights then calculate how to travel to all of them. They may travel by car (10,000 dong per step), boat (50,000 dong) or plane (100,000 dong per step). Once they arrive at the sight they need...
To reach the peak of the fiery volcano, just identify the correct action words--but watch out for treacherous rock slides! Verb Volcano is an educational game designed to teach verb forms and tenses. Each player chooses a card with a sentence and several possible verbs that could complete it. If they answer correctly, they spin a spinner to move up a track...
The most harder version of the game Verbillico. The goal is to gain the maximum time cards and Challenge by combining the verbs correctly. The game ends when all the time and challenge boxes are occupied by the players. Verbillico combines many qualities. During the course of the game to win, it is obviously necessary to combine correctly, but also be a...
The version for the younger audience of the game Verbillico. The goal is to gain the maximum time cards and Challenge by combining the verbs correctly. The game ends when all the time and challenge boxes are occupied by the players. Verbillico combines many qualities. During the course of the game to win, it is obviously necessary to combine correctly, but...
The compact version of the game Verbillico. The goal is to gain the maximum time cards and Challenge by combining the verbs correctly. The game ends when all the time and challenge boxes are occupied by the players. Verbillico combines many qualities. During the course of the game to win, it is obviously necessary to combine correctly, but also be a...
Objective: Be the first reaching space 80 precisely - moving by turns - Simple 'Roll & Move' game; use two dice until space 50 is passed. Ending on a marked space follow instructions glued into the lid. Note: Due to breeches (seen on the board) game should had been published later than 1936, likely also later than 1938 (Klee take over) although there is no...
A Dutch family game from the early postwar days (estimated). On a very large and beautifully illustrated game board players round the globe with their ships in order to try to acquire commodities to make the most profit. The commodities come in large amounts (51 sets of 4), such making the numbers up to 204. The more you collect from one set, the larger...
Each player rolls 2 dice. On the roll of 4, 6, 8 or 10 the meeple is placed on space 1. On the roll of 1, 2 or 12 it is placed on space 2. All other rolls are fails. To move a meeple 1 space ahead, the player has to roll a 4, 6, 8 or 10. A 1, 2 or 12 moves the meeple 2 spaces ahead. On the roll of a 7 the meeple is moved 1 space backwards. To reach space...
Published by a car paint manufacturer, all players compete to be the best car paint garage. On his turn, a player may choose 1 of 3 options: Buy up to 2 investment or cooperation tiles or perfomance stars Roll the die and move one of the 4 cars on the board track and - according to the space landed on - draw a mission card, an action card, an event card or...
Lots of people grew up playing roll-and-move games, and That's Life!, a.k.a., Verflixxt!, is a modern roll-and-move design that puts you (a bit) more in control of your fate than those games of old. To set up the game, lay out the tiles in a continuous path, with the tiles either bearing a clover or being numbered -10 to +8. Place wooden guards on the...
Ilyen az élet! társasjáték 3900 Ft-tól! - 1 felhasználó árulja ezt a játékot!
Guide your intrepid explorers through the cursed swamp, collecting treasure and avoiding obstacles! Every turn in Ghosts of the Moor, you move one of your explorer pawns forward. If you leave a space containing a tile and no other explorer, you must pick up that tile — which is good if it's a treasure and not good if it's a ghost. If you leave a space that...