Trade-off, the land-use simulation game, allows participants to experience a wide range of community development situations in a relatively short period of time. Trade-off players will think about land-use and resource problems they have probably never considered before. In Trade-off, 3 to 7 players act as Planning Commissioners, serving to regulate the...
Not to be confused with the 1960 Parker Brothers game with 17th-century Pirates (also called Trade Winds), this older game is set in the year it was published, 1943. ---From the publisher's brochure:--- A game of ships and men and the cargoes carried between U.S. and Latin American ports. Each player is a trader in imports and exports, and his success or...
A promotional game developed by MeesPierson in cooperation with Identity Games. from the rule booklet: Trader is a dynamic board game that embraces every element of the commodity trade. The players become traders and discover whether they are experts at doing business efficiently. Trader is about making money through well-timed buying and selling of loads...
Theme Global trade needs to have the monopoly of goods. To obtain it, you must prevail over your competitors! Tradeworld is a dice rolling pocketgame, where players have to collect the five colours of the cubes for declare themselves the Lord of the Global Trade! Gameplay Each player, in his turn, roll a die and compare the value came out with a table of...
Trading Places is a trivia game with a theme of traveling around the world attempting to complete business contracts. Money is awarded for this and the winner is the first player to accumulate a million pounds. Movement is controlled by three dice which determine mode of travel (air, sea, etc.) and other details. While traveling players may answer "En...
TRADITION - a game of Jewish facts, trivia, and humor - has stimulated and delighted Jewish as well as non-Jewish minds since its introduction in the U.S. in June, 1985. The 250 cards contain 3,000 questions and answers (all reviewed by a rabbi) in the following categories: Yiddish, proverbs & more!; Customs and holidays; History, Geography & politics;...
Throw two dice and you can move your pawns, insert new pawns on the board or move the wheel of waves. If you can reach the six orange fields of your opponent, you have win the game. You play on the board inside the box. You can move a wheel under the board with holes. If you turn the wheel, holes can be open and your or your opponents brave sailors lost...
Traffic is a game about traveling in Switzerland. The board shows a route of 45 spaces. 8 of them are petrol stations, which can be extended to service stations. The background of the board shows a detailed road map of Switzerland. Each player travels across the route with a car, that can be chosen from 22 car cards. Some cars have cheaper upkeep costs...
Each player starts with a pawn, $5000 and a loan of $10,000. Then, each player must buy his or her first car. In turn, a player rolls the dice and advances one’s own pawn on the track and react to where ever the pawn lands. During the course of play a player may buy and use service stations and garages, purchase insurance, get involved in accidents...
Each player gets 2 delivery trucks and starts from the central parking lot. The players have to pick up goods at the two factories and deliver them to several shops to collect game tokens while minding the traffic rules. Movement is determined by a die. At the roll of a 6 the turntable is rotated one step to change the traffic lights and various traffic...