NOTE: Compared to the former Das Störrische Muli edition, this one is for 2–5 players instead of 3–5 and you have one more die and therefore more choices and some other movement. The game is quite simple and definitely family fare. Players race mules and men to the end of the track and back. However, it has some interesting features, particularly in the...
This tiny two-player board game consists of two cardboard pigs mounted on wooden stands, and a long unfolding paper strip (13" x 3") with horizontal lines representing 28 steps from Home to Market. A teetotum is used to advance each pig in turn, with every step including an event that cause the pig to either gain or lose additional steps. While there is...
Student Survival is a loose simulation of college life. Players roll the dice and move around the board, taking classes, getting part time jobs, passing exams, etc. Players start as Freshmen and advance through Sophomore, Junior, and Senior before either quitting because their money runs out or graduating to end the game. The basic premise: get through...
Studia junior is a roll-and-move trivia game with questions taken from publisher's encyclopedia series of the same name. The game rules even provide rules on how to allow searching the answer from the books. After players have travelled around the board and given enough right answers, they must finish in the board center and answer successfully to final...
Stuff the Universe is a family friendly, turn based strategy game where players explore the universe to amass the most victory points. No game is ever the same as the universe unfolds while the players explore it, the Ancients arrive based on player actions, and the difficulty of navigating the sectors is affected by the battles that occur within them....
Six bar patrons. One taxi. The ungainly race begins! Stumble is a racing game where your goal is to get from the bar to the taxi. You do this with a semi-uncontrollable movement system combined with a messy bar. Try to stay upright while knocking your opponents down to win. The winner is whoever gets outside and calls for the taxi first. —description from...
The board is composed of 25 rooms joined by many doorways. Some of the doorways are blocked by barrels. Each turn, a player rolls a die to determine the number of steps to move from room to room. For each step, the player moves her marker one space, may then reposition one barrel, and then must move the ringmaster one space towards herself following the...