The game is quite simple and definitely family fare. Players race mules and men to the end of the track and back. However, it has some interesting features, particularly in the determination of the winner. Depending upon the number of players, in addition to the mules, there are either 1 or 2 men in the race, each of a unique color. Each player guides...
Humorous game about destructive city planning. One player takes the role as the city planner, and the others are commuters. The city planner blocks roads in order to stop the commuters from getting to and from work. The commuters move by dice rolls on a simple city grid, which gradually gets less and less interconnected. The commuters can build tunnels by...
Move around the fun fair by spinning the spinner and try to fill your collection board with lost things! A sunny spell lets you go anywhere you like, while cloudy skies send you back to your start space. The first player to find all three of their things wins! Promotes simple decision-making skills and strategic thinking. The spinner adds excitement to the...
The Story of Little Red Riding Hood is an extremely rare Greek board game, from the early 60's. It is a simple roll the dice and move game, with a few surpises. First of all, it can be played from 2 to 11 players. On the board there are holes, with different sizes. Each hole represents a step. Some of them are a trap!! You fall and start again from the...
Story Time Backgammon is a high seas adventure that teaches kids as young as three how to play one of the world’s most popular games. This game tells the tale of a Viking chieftain, Chompus the Great, and a swashbuckling pirate, Peglegra the Bold. Aided by magical dice and their animal companions, Wind and Wave, Chompus and Peglegra race their ships from...
This game is mainly a "Think: Memo Crime" variation for children. Players roll a die and move forward a track. As long as they come on an empty field, they take two "word cards" and then tell a story containing those words. After this the cards will be laid down on the track. If you land on a field with such cards you have to retell that story (without...
The players have to move two cars from their garage at the corners of the game board around the track and back to their garage. Movement is determined by a die. Two traffic lights are operated by the roll of a 3 or a 5. Two event spaces (breakdown and restaurant/stadion) hinder the movement of the cars. The first player to return his two cars to his garage...
Straight Arrow (trademark of national biscuit company) is a 1950 game manufactured by by Selchow & Righter co. The directions are printed on the inside of box cover. The gameboard contains a track which all players follow as the spin and move, and measures approx. 18-1/4" x 18-1/2". Players attempt to earn golden arrow tokens as they move along the board...
Strange New Worlds gives players interstellar space ships placed in an unknown portion of the universe where they must explore, conquer, exploit new galaxies and colonize enough new planets to show a profit. Each planet has unique characteristics requiring the expertise of different members of a player's crew. Components: 182 counters, 24 red back cards...
There are three patrol cars (one player or team) who try to catch three traffic offenders (one player or team): a motorist, a pedestrian and a cyclist. The traffic offenders try to reach an individual destination. Movement is determined by a die. The players start on their starting places. If a player gets on a Z-Space he has to start anew. If a traffic...
Here are the rules... Give each player 10 cards (1 pack of card needed) The winner is the one who get rid of all their cards first (jokers are free cards and are best to keep until the very end to surprise the other players) You moove one dice at a time. Not like a combination. This will make you end up on 2 different square. Avoid the "C" spot, if you end...