Steady Job is especially designed for students of junior-senior high school age who have learning problems. Occupational research shows that persons do not lose their jobs because of lack of skills and knowledge but because of poor attitudes and a lack of understanding of the responsibilities involved in employment. Steady Job is designed to reinforce the...
In this game players are dwarves, trying to climb the magic mountain. In order to move, dwarves have to solve various tasks. On their way they gather magic feathers and diamonds. Magic feathers are used to fly over the obstacles dwarves run in. When the first dwarf reaches the top of the mountain, game ends and the player who gathered most diamonds wins....
Three races are run on three different tracks. Six riders can participate, each leading one horse. One rider acts as the referee. Only three riders can participate; in that case, each rider leads two horses, and with only two riders, each leads three horses, one after the other. The riders roll dice; the rider with the highest roll receives number 1 in the...
The gameboard is long and oval-shaped, and the 100 playing spaces are narrow and angled. The basic rules of race games are still used, however, with turns missed and players moving backwards and forwards as directed. This particular game is played anticlockwise. The game has five fences with a fallen horse and rider at the second. The centre illustration...
A simple roll and move horse race game simulating a steeplechase. The four horses race around the board jumping water and hedges as they sprint for the finish line. One of the first illustrated race game after The Game of Goose, and The Game of Human Life (c1790). Perhaps the first Sport Race game, and probably of French origin. Several Parisian copies of...
Stella Nova: Journey of the Magi is a race to see which of the wise men (magi), who have seen a new star (stella nova), can be the first to safely reach the Christ child in Bethlehem with the three gifts of gold, frankincense and myrrh. Magi ride camels along the caravan trails from the Far East to Bethlehem. Each roll represents one day in the journey....
"You’re Stuck in the Muck and there’s only one way out … lay out a series of stepping stones and run your way across. Easier said than done, for in this game you are your own worst enemy … well OK, you’re the only player, so just try not to goof it up too much! A puzzling challenge for the analytical thinker – or a mindless diversion for the rest of us." A...