In this game, up to four teams are trying to get to the center of the board. The map is divided into levels, and as a player gets to the circular corners, they are allowed to move into a closer level to the center. Players that land on another one can be eliminated. The goal is to get a figure to the center of the map. There, the last four will fight for...
This is educational roll and move game about Sibelius, the most famous Finnish Composer. Players are rolling the dice and moving through places in Europe following the carrier of Sibelius. There are 28 places of interest and if players happen to stumble on them, then they must answer some questions. If the player knows the right answer, he/she might get...
Children's game intended to teach road safety, particularly for young cyclists. The board reflects a ride through town and ends where you started from. A dice is used for movement but has some choices if you are lucky. If you roll an arrow, you can advance up to 4 spaces. If you roll a card, you draw a card and another player asks you the question. If you...
Players are on vacation by car. They start with their pawn at the parking lot. They advance by roll of the dice. All players must go to one of the 6 vacation spaces and spend money there. At certain spaces, they can buy a card ("Ausweis") which will help against bad events (avoid paying money e.g.). Most important is the membership card of the ADAC. A...
The players take turns to roll and move. On the roll of a 6 they start at the Kindergarten, School, Shopping Mall or House Nr. 12 and have to reach the location in the opposite corner of the game map, while minding the traffic rules. The players have to stop on the red and yellow spaces. To move from a yellow space the player needs to roll an even number...
Seven little goats hide in a house as the wolf is coming. As in the fairy tale, one of them hides in a clock (which is a frame for a sand timer), the others hide in other pieces of furniture (the beautiful material actually contains wooden little furniture with space to hide the goats. The players take turns rolling dice. The wolf moves toward the...
The players start at space 1. Movement is determined by a die or a spinning top (cut-out from the right side of the game map). On some spaces events hinder or benefit the players. The first player to reach the Siegel-Werke on space 60 wins the game. This game was published between 1948 and 1952, while the Grenzlandring was an active racing track. —user...