Sabuesito y el grito de Independencia is a children's roll & move game with questions and answers on the first attempt of independence from Spain in Quito (Ecuador), on August 10th 1809. The game was created by Luis Arregui and published by the Ecuadorian Ministry of Culture. Its goal is to promote reading habits among children (the game is accompanied by...
This is a Monopoly clone from Late from the Sky, a publisher that specializes in themed Monopoly games. All the deeds, spaces on the board and cards feature locations and landmarks from Sacramento. Players roll dice to determine how far they move. Landing on a space gives the player the option of buying the property. When a player collects all the...
A board game about the GREAT city of Sacramento! We chose some favorite landmarks and traditions, mixed in some gold miners, cobbled steets, the arts, a great big Tower Bridge, and some BIG FUN... and voilà (vwä lä)-behold; Sacramento-OPOLY! Grab Some Friends and Gather 'Round! Here's a quick idea of how to play! Buy property, collect City Blocks and trade...
Welcome to Depression... that lonely isolated room locked up in the back of your mind. Well somehow you're locked in it now and the only way out is by reaching the end of the tunnel. However, its not as easy as walking around. As you go through the tunnel you must collect mind tokens because in the end, only the one with the most mind tokens gets out....
Contains game board, four horse cards & plastic holders, 12 challenge cards, and 2 dice. Ages 7-12. Object of the game is to win a cross country horse race. You may move either by dice roll or by challenging another player to a race using the challenge cards. The board pictures different landscapes that dictate how many dice you can roll for that turn, and...
A maximum of 12 hunters (2 for each player) attempt to capture three types of prey (lion, elephant, and jaguar), choosing their direction as they go through the savannah. Instead of a die, a wheel is used that rotates via a gear underneath. However, the player declares their intended direction BEFORE rolling the wheel's pointer, so the game could go...