In Runaround, your goal is to get your pieces out of your home, all the way around the board, and back again before your opponent. Sounds familiar, right? The twist is in the board: It's a "U" shaped board. Your pieces frequently pass your opponent's pieces on the other side of the wall. If your piece lands across the wall from one of your opponent's...
"Look out below! There's a log on the loose, and it's heading straight for you! Which beaver will be lucky enough to steer clear of the log and reach the dam first? Join the Eager Beaver Squad: Blueberry Bill, Yahoo Yellow, Gang Way Green, and Redhead Red, and see who will outrun the runaway log." The objective of Runaway Log is to be the first beaver to...
Each player has 6 pawns. The player rolls a die and. As long as he has pawns that are not on the game board, sets a pawn on the space of his color in the inner ring of the turntable. If the space is already occupied, the the first pawn is removed from the game board and has to be placed again. Then he moves the turntable by sticking his finger in the hole...
One player represents the ESSO gas station attendant (red car) and another a fee dodger (black car). The other players are ordinary car diivers. The attendant starts at space 8, all other players at space 16. Movement is determined by a die. The ESSO attendant has the task to handle the moveable shortway in the center of the game board. If a player gets...
Up to 7 players travel around the world by different means of travel: car, sailing yacht, bicycle, train, horse, airplane and whaler/dog slet. Each means of travel has it's own colored travel route and it's own travel guide. Movement is determined by a die. On some destinations, events hinder or benefit the player. The first player to reach his starting...
The game starts (space 1) and ends (space 149) in Greenland. The first player to return there from his journey around the world, winns the game. Movement is determined by two dice. On odd doublets the player advances to the next city, on even doublets he has to go back to the last city he passed or visited. When a player gets to a city, he has to tell it's...
The player wo rolls highest begins and choses a continent to travel (green track). Every player has to chose another continent. Movement is determinated by a die. After completing their continental journey the players go to Berlin to start their race around the world (red track). The first player to return to Berlin wins the game. At some cities certain...
A flight game using the typical Parchisi/Sorry movement system. Players must move their 4 planes from their starting airport and complete a circuit around the track before ending in their L-shaped landing zone near the center. Players must roll a 6 to move each plane from the airfield. They may move along the inner short cut track if they land on a yellow...