Contents: 1 jigged playing board, 20 cards, 4 3-D buses, 1 dice, 1 instruction leaflet Object is to collect cards based on the ‘Wheels on the Bus’ song. There are 5 cards to collect and place into the slots in your bus. Each card has a coloured top corresponding to the slots, and illustrates a part of the song. In a turn, the player throws the die and...
From the rules: "Two lifetimes ago, there were no cars, trains, motor cycles or even bicycles. Horses carried people on their backs, pulled coaches, carriages and wagons. Horses were everywhere and did everything. Mail coaches carried letters and parcels; stagecoaches, post chaises, wagons and carts carried passengers between towns and cities. Horses were...
This is a beautiful old spin-and-move racing game from Milton Bradley that was first published in 1873, clearly to latch on to the fame of Jules Verne's novel Around the World in 80 Days, published in the same year. Unlike the voyage of Phineas Fogg, the game's track is strictly by sea. Both the game equipment and rules are more complex than usual for a...
A Goose-type game, published in a book called More Games, Puzzles and Pastimes, published by Odhams Press in 1959. The rules: This game is for two players, each with a differently coloured counter or button. Each player throws the dice in turn, starting on the arrow from London, and moving forward the number of spaces thrown on the dice. If you alight on a...
Game based upon the legendary, 72-day trip around the world accomplished by 25-year-old Elizabeth Cochrane (aka Nellie Bly) in 1889/90, a feminist reporter for the New York World. Her feat, inspired by the fictional trip in Jules Verne's Around the World in 80 Days, created a media sensation, and many considered her to be the most famous woman in the...
Each player has a Marker and a Ranch. Place the steer discs on the board as per instructions. Spin the arrow to move. When landing on a square bearing your own brand - Take 1 steer from the pool and place it in your corral. Players can lose steers by landing on certain squares. A Stampede can be an unpleasant place to land. It means you must spin for every...
Round We Go is a strategic family board game. The goal is to race to the center of the board. First person to get both of their player pieces to the center wins the game. The trick is that pieces are unable to turn on their own, which can cause you to go round and round on the circular board, unless you plan accordingly. Players must strategically place...
This abstract game consists of five concentric rings divided into sixteen sectors (bars). Each player has a home sector that is four bars wide. Ten directional playing pieces start in the center bars of the home sector facing outwards. Each turn players roll two dice and use each dice roll to move a piece either in its facing direction or along its bar....