The game consists of a board based on a railway map of Switzerland, and around 100 cardboard tokens labeled with the names of each station. The object is to be the first player to complete a pre-agreed journey across the map by rolling a die and moving. A six gets another turn but if a second six is rolled then the player must move backwards. Mountain and...
The game is a round trip through Switzerland, departing from and returning to Zürich. Distance is determined by die roll and there are no branches in the route, the only option being to choose to travel clockwise or counter-clockwise. Each player has six place cards, and if he or she stops at a place owned by another must pay that person one chip or miss a...
Objective: Be the first to reach target space - moving by turns - Typical 'roll and move' game, probbably published ~1920/30's Roll the die, move forward; ending on a marked space read aloud the datails about that sight-seeing place and follow instructions, printed on a 2-sided rule sheet. Because it was played by adults you have to spend money first...
Each player has nine pawns. Movement is determined by a die and is permitted in all directions. The players begin at the nine starting spaces at their side of the game board. The first player to get his nine pawns to the starting spaces of his opponent wins the game. It is not permitted to jump over opposing pawns. So, the players are able to block each...
After everyone has agreed on the amount of the bet, the order is determined by rolling the die. Since laziness is trumps in the Land of Cockaigne, the last ones naturally go first, that is, whoever has the lowest number of points begins. Those who have thrown an even number of eyes are assigned the right ribbon, the others the left, after which the game...