A spin and move game to see who can reach the moon first. Produced in 1959 possible as a supplement or to promote Dell Comics. Players follow their individual paths from the Launch platform on earth to the moon, moving by the count of a spinner. A player may encounter setbacks and advances as they proceed along their path. A number of space stations along...
This Chad Valley title is a simple roll-and-move railway game for up to four players. There are four starting stations, and the goal is to reach the finish station by one of three tracks leading into it. In between, various tracks criss-cross each other. Landing on a split space requires moving to the branch line, and landing on one of the intersections...
This game was a promo produced in conjunction with a 1968 Expedition To The North Pole. The small print at the bottom of the board states: "Made in Canada for Bombardier Limited by Snowdon Productions Inc., Montreal. This is considered to be a very Rare game. Game contents included 6 small yellow plastic snowmobile playing pieces, stack of "Do or Don't"...
Race Track is basically a roll die and move game with a few extras. There are 12 jigsaw type two lane track sections which can be used to make over a dozen different circuits. There is a "weather" spinner to determine if conditions are wet or dry and players have a token to indicate whether they have wet or dry tyres on. There are two dice, one "slow" die...
"RACECRAZE: A Strategic, Fun-Filled Racing Game!" A Nascar-like themed racing game from a small publisher. The mechanics of this game are simple: "Qualifying" position is based on random card draw. Each turn, roll three (standard) dice, and optionally roll two more "special dice" (33% +3, 33% -3, 33% take a card). Move your car on the track (16 spaces to...
Racing is, of course, a racing game. Place the cars on the start line, roll the die and be first to the finish line. If you land on a square with star, you draw an event card which lets you advance some spaces, miss a turn, move again or similar. Other squares have text that tells what happens when you land on them, for instance: "You drive perfectly...
Be the first to cross the finish line in this fast-paced game of luck and strategy. Roll the dice as many as three times and save the best combination that moves your racer as far down the track as possible. If you roll a flat tire on your third roll, you lose your turn. If you cut off another player, that player loses a turn. A Racing Game! helps children...