New expansions bring deeper strategy and enhanced deduction to a game that asks one not-so-simple question—can you hide in plain sight? The Tribunal expansions elevate every aspect of a strategic deduction game that already stands apart When Veiled Fate first launched in 2020, it didn't fit in any genre—and still doesn't. It requires social deduction, but...
Veneficus: The Secret Game of Psychics is a game full of introspect, trust, and deceit where each player takes on the role of a psychic trying to prove they are the greatest of them all. Each turn, one psychic will become the sitter for a reading about their life, but only they know they are the sitter for that turn. A Card of Truth will be revealed that...
Equipment consists of eighty-one wooden tiles. The tiles represent three complete alphabets and three wild cards. One player draws three tiles and composes a word that uses those three letters of not more that nine letters. The other player has to guess the word. Guessing the word within six tries scores the guessing player two points. Guessing the word...
Hidden Leaders: Kickstarter Edition includes the following items not included in retail version of this game: - Queens & Friend mini expansion - Game board incl. spot UV - Silkscreen printed meeples - 2 custom cardboard tokens In Hidden Leaders, you take the role of one of six secret leaders, each of them is allied with two of the four factions/colors. By...
In this collaborative game, players take turns taking on the role of "The Vibe," selecting a theme and arranging pictures in a specific order to provide clues. The postcard-sized cards with pictures are arranged from left to right, indicating how well they fit the chosen theme — from least to most fitting. The other players, the "Mind Readers," then try to...
You've got just a little time before art class starts. Can you help your group vibe by swapping students around? In Vibes, players take turns swapping one of their cards with someone else's card, after which the player you swapped with takes the next turn. What do you do if nobody is picking you? When it's not your turn, you may raise a card from your hand...
Los Angeles, 10th of August 1953. A ceiling fan rotates awkwardly, slowly pushing stale air around an ill lit office. Near a darkened window a lonely detective sits in a rickety old chair, feet on a desk, reading a police report. A couple of filing cabinets, a coat rack with a fedora, a bottle of bourbon and an ashtray overflowing with cigarette butts...
Victory Line is a 2- or 4-player trick taking card game that can be easily taken anywhere (compact form factor that fits in a pocket, pack, or purse), played anywhere (small table footprint, fitting on almost any surface), and played at almost any time (a single duel takes no more than 15 minutes). Though, while small in stature, the game is loaded with...
A rules-light card game consisting of 4 or 6 players paired into teams and sitting across from each other. Each player has 8 cards. To play, a player must match the attack card of the previous player and then play another valid card. The next player can pass or match the most recent attack card. A player scores points for their team when they lay the last...
Vil Du Hellere? ("Would You Rather?" - in Danish) is the only party game in the world where you will find out if you agree or not that "always waving at everyone in traffic" is more tolerable than "eating two pounds of sausage a day". In each round of Vil Du Hellere? you will generate a new and crazy dilemma (A and B) each consisting of three randomly...
Everything happens while players have their eyes closed! In this card game, players are given a card that represents their character, and once the game begins, with all players' eyes closed, the announcer starts calling each one to a task. By the end of the game, your character may have changed! And everyone gets into a big argument to find out who the...