Mads and Cowboys is a brilliant pocket-sized mental arithmetic multi-game comprising 24 cards and 11 games. It is first and foremost a game of intuitive calculation with a Western theme suitable for all ages, but it is also an educational game for school (it works wonders on children aged 6 to 12). It is also ideal for anyone who wants to give their brain...
Did the Rat escape? That's the question you and your friends will answer in Mafia Blitz, the lightning-fast bluffing game where every role has their own way to win. In just 15 minutes, players will scheme, deceive, and outsmart each other, all while dodging the Vigilante’s watchful gaze. Mafia Blitz is a social deduction game played in a single round with...
Almost nothing has changed in the City version of the Mafia card game since 1980s. But what if there was a new version of Mafia, where the game experience becomes more diverse, unused and balanced with each card having a special ability. A team of players with 5 years of experience playing Mafia came up with an advanced version of Mafia. Our team has...
1920s, USA. The inhabitants of the small town of Sales do not know that there is a mafia in their midst doing its dirty business. Will the citizens manage to expose its members in time and foil their plans? The winner is the person remaining in the game, or all the members of the winning faction. Mafia - City of Intrigue is a social game for a group of 7...
Mafia is a game of lying, bluffing, and deceit where players try to eliminate the other team from the game. There are two teams; Mafia and Civilians. The game is divided into two phases; night and day. The Civilians win if they eliminate all the Mafia players and the Mafia win if they equal or outnumber the Civilian players. Mafia is played with a...
This is a classical edition of “Mafia”. The kit contains 26 cards (with a maniac), as well as tournament and training rules. The connoisseurs of this game will surely get interested in the scheme of tournament plans originally destined for diplomats training. The design is traditionally severe, i.e. maximally convenient for a serious game in a trained...
At the Magic Academy, all final-year students must compete in the Five Crystals Tournament. They have to use the magical equipment they've acquired during their studies to win. The student who collects the most Crystals wins the tournament. Players acquire a random number of cards on their turn and must play a number of cards determined by a dice roll....
While searching for spell components, an evil Witch has captured you and your fellow Wizards and turned you into foxes! You managed to escape while the Witch was deliberating what to do with you, but she can't be far behind! Welcome to the Magic Fox Hunt. In this one-vs-all game, one player will be selected to play as the Witch, and the rest of the players...
Wizards of the Coast joined with Cluedo to celebrate their 75th anniversary. Reimagined versions of the infamous cast are incorporated in a brand new "Whodunnit"-experience, combining the evidence-gathering sleuth gameplay of Cluedo with Magic: The Gathering's strategic depth and the Ravnica setting. This is not a reskin of the boardgame, but it is a new...
By adding the included -1 cards to the deck, both the bidding and the trick-taking become more challenging. The biggest changes are to the setup of Magic Trick. Use the number of suits in the base game rules. Then, shuffle the -1s of the chosen suits in with the playing cards from Magic Trick. Then set one random card of each suit aside without looking at...
Each player is in charge of producing a type of sweet, but they dont know what! Deduce from what your opponent's have made and try to bluff them into thinking they are in charge of something else. Players are given a card that they cannot see, that is the type of sweet they want to make more of. Each round, players may play magic cards for various effects...
Magicalligraphy is a social deduction game where players attempt to guess which, if any, of the players were attempting to draw a different symbol than the others. To draw, each of the players puts a ring on one of their fingers that is connected with a thin wire to a feather quill. The quill is dipped into a container of water and the players attempt to...