Zama is a strategic card and board game that reenacts the historic Battle of Zama between Rome and Carthage. Players choose to lead either the Roman legions under Scipio Africanus or the Carthaginian forces led by Hannibal Barca. The game features beautiful artwork, cards, dice, and a game mat, offering an immersive experience. The goal is to outmaneuver...
Captain's log. Stardate 77214.5 ... We have stranded on an unknown, dark planet ... The electromagnetic storm has pulled all power from our gear ... Only our laser blasters are still working ... Ahead we hear a sinister laughter ... Someone is up to something evil ... We activate our blasters, and go into battle in the dark! In Zapp'em, 4 astronauts team...
The Hedge Knight is a single Doom Warrior expansion for 1490 Doom. He was originally a stretch goal for the 1490 Doom Kickstarter campaign. He is a crossover piece from the universe of the napoleonic world of Turnip 28. Hedge Knight Unhorsed and unworthy, yet stumbling from the root-choked wastes of a distant land called Cist. The Hedge Knight is always...
A Solitaire Game of the Strategic Bombing Campaign against Japan: 1944-1945 On April 18, 1942, Jimmy Doolittle led a squadron of carrier-based B25 Mitchells on a daring surprise raid on Tokyo. The raid, conducted as revenge for the Japanese surprise attack on Pearl Harbor four months earlier, caused little damage but was a harbinger of the destruction from...
Crawl the dungeon of 'The Inverted Sepulcher' in this print & play MÖRK BORG compatible solo or 1 v 1 card game. A set of dice (d4, d6, d8, d10, d20) is needed to play. In solo: You begin with seven miseries (face down cards randomly drawn from the deck of 60 cards), which represent your life. From a hand of 7 cards, each turn you play out a location card...
You receive a letter from your father, a gold miner on the harsh Arizona frontier. In it, he shares troubling news - a corrupt Army Captain and his lawless gang are threatening his claim. Enclosed is a single gold nugget, proof of his discovery. Weeks pass with no further word. Fearing the worst, you board a train west and arrive in Ironwood - a rough...