Two to six players will race to determine which house a hungry werewolf is in, who actually died to the fiend, and what the real human identity of the brute is! Will you play as Red Peepers, Scarlet O'Hare, Pinkie Claw, Cherry Pitts, The Scarlet Crimson (aka Crimson Pimpernel), or Ruby Lisp? Rush to one of 4 creepy houses and make your three dire...
Whirlwind is a connection game for two players: Black and White. It is played on the intersections (points) of an even-sized square grid (board). The recommended board sizes are between 12×12 and 20×20 points. The top and bottom edges of the board are colored black; the left and right edges are colored white. At the start of the game, some black and white...
Whiskers and Fins is a 2-4+ player deduction game that challenges players to strategically uncover their opponents' fish while avoiding their mischievous cats. Each player has a set of 25 cards (13 fish and 12 cats) and 6 tokens, aiming to collect the most fish by the end of the game. Players arrange their 25 cards face down in a 5x5 grid, creating a...
Test your knowledge on the world of animals as you race through the Wild Webs! Play cards that describe the animals to move forward, and be the first one to reach your tent to win! —description from the publisher In Wild Webs, players are working with a hand of 3 cards to select 2 cards containing attributes of the animal in the next path space. Since that...
Windborne is a connection game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). Black plays first, then turns alternate. On your turn, if there are less than three pawns on the board, place a disk of your color on an empty cell and a neutral pawn on an empty cell or onto a...
Lost Luggage is a game about reuniting lost luggage with their destination airports. It is a word game for two to five players, aged 7+. Using a combination of airport codes and single A-Z letters, call out words and drop off your lost luggage. COMPONENTS five sets of 26 A-Z baggage cards 96 airport code cards one die. SETUP Shuffle the airport code cards...
Word Web - The Ever-Changing Lexical Labyrinth Step into a shifting maze of letters where every move reshapes the puzzle. In this ever-changing lexical labyrinth, strategy meets vocabulary as two or more players (ages 6+) move, link, and unlock hidden words across a dynamic web of hexagonal letter tiles. Think fast. Move smart. Score big. COMPONENTS: 40...
WXRDS is a fast-paced, crossword-style word game where players collect letters that match words from specific categories. After collecting a set of letters, players form crossed words on their individual game boards. COMPONENTS: 99 letter tiles with point values 1-5 6 gameboards with built-in scoring tracks web app. SET UP: Flip all tiles face up between...
X is a simple game for 3 players which employs an ordinary rhombus board with a hexagonal pattern of cells. The three players, Red, Yellow and Green, take turns adding stones of their own color to the board. A corner of the rhombus is claimed by the player with the outermost path connecting the corner's two adjacent sides. The object is to claim the...
Xodd is a drawless connection and territory game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The suggested board size is between 9×9 and 14×14. Both players must have access to a sufficient supply of black and white stones. Black plays first, then turns alternate. On your turn...
In XOK, you want to connect ten of your fish and sharks, but your opponent has sharks as well and will use them to take out your fish. Each turn, you either place two fish on the board on adjacent empty spaces or place one shark. Sharks come in two sizes, small and large, and you can place a shark either directly on an opponent's fish or adjacent to one or...
Yama (山) is an abstract strategy game inspired one of the classics - Connect Four. The goal still the same; make a line of four-in-a-row of your color and win. The twist here is that the rotating board of Yama contains triangular slots that stand the cube up on its corner - revealing three sides, each of which can be seen from a different point of view....