This is one of five somewhat tongue-in-cheek horror games from Warren magazines (publishers of Creepy, Eerie and Vampirella) featuring campy 70's horror boardgame fun for 2 to 6 players. You will race to determine which house a hungry werewolf is in, who actually died to the fiend, and what the real human identity of the brute is! Will you play as Red...
Whiskers and Fins is a 2-4+ player deduction game that challenges players to strategically uncover their opponents' fish while avoiding their mischievous cats. Each player has a set of 25 cards (13 fish and 12 cats) and 6 tokens, aiming to collect the most fish by the end of the game. Players arrange their 25 cards face down in a 5x5 grid, creating a...
Test your knowledge on the world of animals as you race through the Wild Webs! Play cards that describe the animals to move forward, and be the first one to reach your tent to win! —description from the publisher In Wild Webs, players are working with a hand of 3 cards to select 2 cards containing attributes of the animal in the next path space. Since that...
Windborne is a connection game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). Black plays first, then turns alternate. On your turn, if there are less than three pawns on the board, place a disk of your color on an empty cell and a neutral pawn on an empty cell or onto a...
Lost Luggage is a game about reuniting lost luggage with their destination airports. It is a word game for two to five players, aged 7+. Using a combination of airport codes and single A-Z letters, call out words and drop off your lost luggage. COMPONENTS five sets of 26 A-Z baggage cards 6 airport code cards one die. SETUP Shuffle the airport code cards...
WXRDS is a fast-paced, crossword-style word game where players collect letters that match words from specific categories. After collecting a set of letters, players form crossed words on their individual game boards. COMPONENTS: 99 letter tiles with point values 1-5 6 gameboards with built-in scoring tracks web app. SET UP: Flip all tiles face up between...
X is a simple game for 3 players which employs an ordinary rhombus board with a hexagonal pattern of cells. The three players, Red, Yellow and Green, take turns adding stones of their own color to the board. A corner of the rhombus is claimed by the player with the outermost path connecting the corner's two adjacent sides. The object is to claim the...
Xok is easy to learn yet offers tactical depth. The objective is to connect your fish and sharks in a group of 10. But beware of the opponent's sharks, as they can eat fish and have the power to dismantle all your tactical plans. Stay vigilant and strategize wisely with your shark to secure victory. Take turns placing 2 of your fish next to each other to...
Yama (山) is an abstract strategy game inspired one of the classics - Connect Four. The goal still the same; make a line of four-in-a-row of your color and win. The twist here is that the rotating board of Yama contains triangular slots that stand the cube up on its corner - revealing three sides, each of which can be seen from a different point of view....
Build the 8th world wonder ! Yaxha dives deep into Mayas pyramids construction of the actual Guatemala. Get the stone blocks to build your own pyramid. Every round, batches of 3 stone blocks are available. Choose the ones that bring some money back home through the various colors. Assemble your blocks wisely to build the most beautiful Maya pyramid and win...
Yoin is a drawless game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). Each player must have access to a sufficient number of stones of their own color. Definitions A group is a stone along with all other stones one could reach from it through a series of steps between adjacent...
The Forgotten Gods is a board game in which each player must try on the role of one of the Norse gods (only the player on the left knows your real name, and using the playing cards you must bet on your guess) and compete with others in their ability to tell stories about themselves and others (this should be done based on the cards in your hands and the...