LANDER: After The Crash is a competitive, resource management strategy game. Expand your production facilities, develop your crew and complete missions to lead your corporation to victory. Can you adapt to the dangers of a new world and outwit your rivals to take control? Your story begins here ... after the crash. Feel the excitement of exploring Kaimas...
Las Mascaradas is inspired by the ancestral winter festivals of Zamora, a province in northern Spain, where villagers wear handmade masks and perform ancient rituals to drive away demons and ensure a fertile year. The game captures this vibrant mix of folklore, mystery, and celebration, inviting players to recreate the spirit of these rural masquerades....
Introduction:Les (from Middle English: -les, meaning "without, empty, -less") is a board game for two players: Black and White. It is played at the intersections (points) of an initially empty hexagonal board of triangles. The recommended size is 9 points per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of...
IntroductionLidalan (from Old Norse: lið land, meaning "territory of group") is a territorial game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 9 cells per side, but boards of 7 or 11 are also valid. Each player has access to a sufficient supply of stones of their own...
Lifeline is a territorial strategy game for two players (Black and White) that is played on the cells of an initially empty hexhex board. The recommended board sizes are between 3 and 12 cells per side. The game was invented by Michael Amundsen and Luis Bolaños Mures. Although inspired by Go, it bears a significant resemblance to Kanare Kato's Meridians....
Introduction:Liflina (from Old Norse: líf and lína, meaning "life" and "line" respectively) is a drawless game for two players: Black and White. It is played on the intersections (points) of an initially empty square board. The recommended board size is 19 points per side, but boards of 13, 15 or 17 are also valid. There is also a location outside the...
Lin is a drawless territory game for two players: Black and White. It is played on the intersections (points) of an odd-sized, initially empty square grid (board). Lin was inspired by Rin and Loops. DefinitionsA domain of one color is a set of orthogonally interconnected points that includes no points occupied by the opposite color. Thus, a black domain...
The dragon has fallen. Now unchallenged, Nian beasts run rampant, raiding the village to sate their hunger. The ancient Lions have heeded the call to serve as the new guardians, but they cannot do so alone. A select few have been chosen and lent their mythical strength. In Lionwake (competitive; 2–4), players play drum cards to control your (asymmetrical)...
A 2004 abstract game designed by Bill Taylor and João Pedro Neto, inspired by Christian Freeling's Havannah. The game is played on an hexhex board with alternating sizes 8/9 and where no edge hex has special status, i.e., corner hexes are not treated differently than any other hexes at the edge. That is achieved by modelling the board perimeter as a circle...
Curate a cozy little library in your neighborhood. Meet your personal goals or capture the hearts of the whole community by working together with your neighbors. This puzzely book collection game has a twist. Your books are always rotating out of your library. Visitors will take your book tokens and reward you in hear points or new book tokens to add to...
Do you want to sow conspiracy or stop it in its tracks? Lizards and Lies is a 2v2 (or 1v1) battler that lets you play with the push and pull of conspiracy theory moving through social media. Play as one of four characters and use unique abilities and cards to influence the network. Platform Moderators and Educators face off against Edgelords and Conspiracy...
LONDON: ‘Twilight’s Game’ – variations on a theme is a suite of Cold War themed strategy games using progressively building, but eminently simple, rules in which two or more adversaries seek to outmanoeuvre and/or best their opponents on a squared grid nominally representing the London of Len Deighton’s and John Le Carre’s twilight world of spy fiction. In...