Cordon is a two-player game played on a hexagonal grid of any size, initially empty. The two players, Red and Blue, take turns placing their own stones onto unoccupied cells of the board, one stone per turn, starting with Red. To cordon off cells, extend a path of stones between (and occupying) two perimeter cells. Consider the shortest perimeter path...
In Cosmic Chains, a competitive dueling card game, two players build satellite chains in space to provide the best Internet connection for planet Earth. The longer the chain is, the faster people can load their favorite websites. Both players have identical decks (but with different characters!) and only one action to spend on each turn. They can launch...
A card game, can you beat the stack reshuffle and hold the winning cards? What is the cosmos, what is out in space, outside of earth, yes, that place that is becoming overpopulated. Would you chance the hand in effects that might be still or order you place, can you beat the person to think alone by reading quicker, understanding quicker how good your...
Cozy Cat Cafe is a tile placing game and players need to strategically place their cats and furniture in the right position to entice the customers and gain extra points by bringing ambience into the cafe. Players will compete to be the first to attract big spenders, shake things up by activating cat abilities and pull off perfect combos to transform their...
Craft the Crown is an economic strategy game where players must craft their way to a fortune. Players can draw any one of 56 unique crafting recipes, which they can only play if they own the required ingredients. Each turn, players can take as many actions as they'd like: Craft new Elements, Tools (one-time use disrupters) or Sites (passive upgrades) from...
You work in a science lab and secretly build new monsters. These monsters come from peas and are called Creepeas. Create as many complete monsters as possible. But watch out! There can also be mismonsters, which will spoil the fun if you don’t complete them. Combine the funniest limbs and create your own crazy monsters! Can you build more complete monsters...
Introduction:Cropa (from Old English: croppa, meaning "group") is a drawless unification game for two players: Black and White. It is played on the hexes (cells) of an initially empty hexagonal board. The recommended size is 7 cells per side, but boards with 5 or 9 cells are also valid. Each player has access to a sufficient supply of stones in their own...
In Crossing Fates 7 different nations fight for supremacy. But temporary alliances give players special powers with which they can score more points, or steal from their opponents. Cleverly play and match cards for Fate Points and combine totems for various effects. A deceptively simple game with lots of strategy. Will you win the Battle of Fates? Crossing...
It is a mini-expansion that has more cards and unique city and planner cards. Adding them to the core game for supporting 5 and 6 players. Fast Game Mode New Settings: Remove the Planner Card from the game, and the related system will no longer be used in this variant. All players draw a City Card. It works like the standard mode, where the player with the...
Crosswind is a connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. Black plays first, then turns alternate. On your turn, place a stone of your color on an empty point...
Cube Lariat is a two-player game played on an octagonally tessellated, cubic surface. Non-octagonal edge and corner cells wrap around edges and corners. Select three edges, no two of which share a face. Designate the center cell of each of the three edges as a nuclear cell. Nuclear cells are initially colored red. The two players, Black and White, take...