In Bridge Constructor: Breaking Point, you want to engineer the best bridge possible with limited supplies so that vehicles can cross successfully. Gameplay is half puzzle and half press-your-luck. Each round, you pick a bridge tile and either continue to strengthen or rebuild your bridge or use the tile to cross your vehicles. Choose from super light...
IntroductionBrique is a drawless connection game for two players: Black and White. It's played on the squares of a checkered board, which is initially empty. The top and bottom edges of the board are colored black; the left and right edges are colored white. DefinitionsThe escorts of a light square are the square immediately in front of it and the square...
Cablink is a drawless connection game for two players: Red and Blue. It is played on a square grid of dots arranged in rows and columns. The dots on the first and last rows are connected to their neighbors on the same row with horizontal red lines, and the dots on the first and last columns are connected to their neighbors on the same column with vertical...
An entertaining dice game about addition and substraction in a number range between +20 and -20 for 2 to 4 players from age 8. Each player selects 2 cards and puts them down before him. Each card shows 5 fields with dice printed in them. Some fields offer chances to gain points, others are traps and have to be avoided. Players score by being fast in...
Carnival of Shadows: Sinister Showdown is a thrilling fusion of tableau-building, worker placement, action selection, and deck building mechanics. In this game, players immerse themselves in the dark art of crafting and manipulating custom carnival attractions, where every aspect contributes to the chilling atmosphere. From the haunting melodies of eerie...
Carteso is a finite territory game for two players: Vertical and Horizontal. It is played on the intersections (points) of an initially empty square grid (board). The suggested board sizes are between 9x9 and 13x13 points. Both players must have access to a sufficient supply of stones in two colors and vertical and horizontal markers. Carteso was inspired...
A lightweight version of Cartolan - Trade Winds. Light Winds focuses on balancing exploration with trade routes, while swapping expansive numbers of Adventurers for a new Companion system. Goal: The game is won by the first player with 100 Silks banked at cities. Turn order: clockwise, players move their Adventurer until exhausted. The game starts with the...
As the old powers surrounding your Home City look hungrily at controlling the mysterious Silk Road, innovations in harnessing wind and water offer your Culture a chance to connect this wider world of trade partners first. Start a new age of exploration for fair trade, to leave a different legacy than rapacious colonisation. Race your Adventurers out with...
Will you be the most skilled castle builder in the kingdom? Place room cards to grow your castle, but be careful! The other builders could use dragons to block your construction!!! PURPOSE OF THE GAME Be the most skilled castle builder in the kingdom. You will have to place the room cards of the castle by matching the stairs and the corridors of entry with...
ATTENTION all you round earthers out there..."the world is flat"...and cats know it too! To prove it, they're going to knock stuff off the edges of the world! Take turns playing movement cards to send the mischievous giant cats bounding across the board, toppling rival houses off the edge of the earth. Be the last player to have houses standing and claim...
Play together in parallel on a large island world. Up to six players start the game simultaneously, round after round! They explore the island and secure the best building sites in neighboring areas. The digital CATAN Assistant guides you through the game with dice and a timer. It also indicates whether it's the sun or moon side's turn to build and...
Catena is a territory game for two players: Black and White. It is played on the spaces (cells) of an initially empty hexagonal grid of hexagons (board). DefinitionsA clump is a stone along with all stones one can reach from it through a series of steps onto adjacent stones. A ribbon is a clump with no stone adjacent to more than two stones. A bounded...