Within the city of Highcrown, the World Tree grows, ancient beyond memory, its roots reaching across all of Coroneth. Its avatars, the Paladins, have kept watch for a thousand years, guarding the realm with their strength, wisdom, and magic. But something has changed. Creatures once gentle now turn savage, villages are being attacked by malevolent forces...
The dragon has fallen. Now unchallenged, Nian beasts run rampant, raiding the village to sate their hunger. The ancient Lions have heeded the call to serve as the new guardians, but they cannot do so alone. A select few have been chosen and lent their mythical strength. In Lionwake (competitive; 2–4), players play drum cards to control your (asymmetrical)...
SHUG is set in a mad ol Engoland, where King Charles the Cursed is hellbent on monster-slaying carnage. As a puny peasant, your only chance to spark a revolution is to fulfill a bizarre legend: find the creature Shug, and bring it to the fabled Pub... A mashup of partygame and dungeon-crawler, SHUG is a unique blend of strategy and chaos. Win with clever...
Introduction: Abacus is a game of about setting up supply chains to minimize the amount of resources you expend on the board. Players will try to interfere with eachother's supply chains while transferring stones between their own. Is Abacus a Realm-like? Its a matter for debate I suppose. Its certainly less blatantly realm-like than Gliss for instance....
ADVENTREASURE is fantasy sandbox strategy/chance battle game with a tactile, standalone central game mechanic - the coin flip. The game is composed of 30 coins drawn from a bag and a rule sheet "map" that doubles as a play mat. With an inviting and thorough cast of fantasy elements personifying each coin through an interconnecting web of 145 unique...
Introduction:Agros (from Old Greek: ἀγρός, meaning “field”) is a territorial game for two players: Black and White. It is played on the squares (cells) of an initially empty square board. The recommended size is 10 cells per side. Each player has access to a sufficient supply of stackable pieces of their own color, double-sided (front = farmer, back =...
Akimbo is a drawless connection game for two players: Black and White. It is played on the intersections (points) of an initially empty square grid (board). The top and bottom edges of the board are colored black; the left and right edges are colored white. A naked diagonal is a pair of like-colored, diagonally adjacent stones with no other like-colored...
Alexandros is an abstract strategy by Leo Colovini, thematically inspired by the military expansion of Alexander the Great. It includes the "triggered scoring for all" mechanism, which can be considered a trademark of the designer, implemented in many of his games. It forces players to evaluate their actions in relation to what other players can earn. The...
In this competitive flip-and-write game, play solo or in teams as you draw inspiration from Alice to explore a mirrored labyrinth! Trace shapes, activate bonuses, and flip your sheet to maximize your score. Alice is a competitive flip-and-write game where each player must reproduce the shapes revealed in the center of the table on their own sheet. At each...
Steel Your Nerve, Colonise Planets, and Defeat the Alien Hordes! Aliens Ate My Planet! is a 'gateway' deckbuilding card game suitable for 1-4 players in which players are constantly building and streamlining their deck of cards in order to colonise planets and destroy aliens in ever more efficient ways! Use Kudos to buy and build Combat and Colony fleets...
All’s Well That Ends is a fantasy, campaign-style adventure game for 1 to 4 players. Together players form a party of reckless profiteers and wayfarers exploring the untamed reaches of the Western Wildlands. Your goal is to hunt down a roving band of slavers and killers, and to exact a bloody revenge. Throughout the campaign you will uncover clues as to...
The goal of Nectar is to have at least ten nectar points in your own honeycomb. To achieve this, the bees have to collect nectar tiles and turn them into their honeycomb without being attacked by hostile bee colonies. The player whose turn it is has to role the dice. The dice number indicates which nectar tiles are placed on the board. If a bee stands on a...