Dare Duel is a card game where players take turns drawing cards and selecting words or phrases to create sexy dares to act out. Players also compete for points when creating their dares, and the first player to reach 25 points wins the game. The winner then gets to decide how climax is reached using words and phrases found on special reward cards. With...
Dark Force Incursion is a game of war where you defend you people against a dark force that has infiltrated your land. It is a free Roll and Write game that is for one person, taking 20 to 40 minutes to play. You will need the rule book, one of the DFI maps, a six sided dice and a pencil. "Your land has been invaded by a powerful Dark Force. The speed of...
These are the Forest Expansion rules for Dark Force Incursion (DFI), a roll and write game that is for one person, taking 20 to 40 minutes to play. This expansion deals with the addition of the forest hex tile to the game. Forest tiles are never written in. They present an opportunity to take short cuts to new areas of the map and yet can result in your...
These are the Marsh Expansion rules for Dark Force Incursion (DFI), a roll and write game that is for one person, taking 20 to 40 minutes to play. This expansion deals with the addition of the marsh hex tile to the game. The marsh lands are hard to reclaim back for the players and probably not the type of map you would want to play your first Dark Force...
A mercenary company is stranded within a star system as a cold war heats up and results in the destruction of the only wormgate in and out of the system. Not wanting to stick around and get caught up in an unprofitable war, they take a 100-year loop out into deep space and back in stasis. They awake to find no new wormgate, fractured civilizations, and...
Dark Stars is played on both the Interstellar and the Interplanetary level so as to place the full range of space exploration and conflict possibilities in the hands of the players. At the time we did Dark Stars, I played a lot of board games, but almost none of them SF because they were so bad. They routinely ignored pretty much everything having to do...
You play a ranger who is trying to save villagers by navigating through a wilderness that is rapidly being taken over by a dark force. Luck and strategy are required to survive the journey and fight the monsters. You must navigate by rolling a dice and filling in the hex grid with the corresponding pathways. Every round one hex is eliminated making it...
Dawn of the Battleship: Monroe's Legacy is a scenario supplement for the Admiralty Trilogy Nautical wargame Dawn of the Battleship. Twenty-nine scenarios cover not only historical battles, like Manila Bay (“There Came Upon Us Numberless Projectiles”) and Santiago de Cuba, but hypothetical scenarios based on historical disputes that almost led to war, and...
The Earth was recently attacked by aliens, and all defense systems seem ineffective against alien weaponry. As a result, governments worldwide have recruited explorers to venture into ancient ruins scattered across the globe in search of lost civilizations, hoping to uncover methods to resist the alien invasion. In this game, players take on the roles of...
Dawn of Worlds is a game where a group of players take the role of gods creating a fantasy world. The game begins with a basic map drawn on a large piece of paper and one player is assigned to record the changes to the map as the game progresses. Each turn players roll dice to gain points and spend those points to alter the landscape, make creatures or...