From the box: LDS (as in Latter-Day-Saints) Sketch Charades is a game of charades identifying words or phrases familiar to Latter-day Saints by drawing simple pictures rather than acting them out. As you identify the sketches you advance from "Earth" to the "Celestial Kingdom" on the game board. LDS Sketch Charades has nearly 3,000 words or phrases in two...
You’ve seen the sprinkler, you’ve even seen the lawn mower, but you have never seen anything like this. You get a 40 second song clip during your turn. You dance as many items as you can. For the items other people guess correctly, you get one point. BUT HERE IS THE TWIST! You get rewarded points from others if your dancing is awesome. Everyone else has...
"Solo Dice & Record Keeping Game. Simulation of the Charge of the Light Brigade, the final phase of battle of Balaclava in 1854." "Materials: Six sided Dice, Paper, Pencil. Your Men: The player controls a British cavalry group of 12 men known as a ‘Troop.’ All men are mounted on horses. All men are armed with a sword. One of the men is the Captain, the...
Charge of the Light Brigade is a solitaire, tactical game depicting the Crimean War "charge of the noble 600" during the Battle of Balaclava, October 25th, 1854, made famous by Tennyson. The game is low complexity, and emphasizes high playability and historicity. As Lord Cardigan, commander of the British Light Brigade, you have received orders from your...
"Commander’s Log - Solardate 11.12.30 Due to an unforeseen systems malfunction, while passing through an anomaly, our warp drive has lost all power. Additionally, it has managed to power down all of our weapons systems onboard the U.S.S. Frontiersman. Usually, such a malfunction would be little more than a minor setback. It may even prove a useful piece of...
Château Gardens is a polyomino-drawing game where players compete to draw the optimal arrangement of plants and viewing platforms around a French Château. Players draw cards from a standard deck of playing card to learn what size, shape, and/or location of polyomino they must draw in their garden, or what noble's viewing platform they must add to combo off...
Discover the letters secretly in your opponents hand by suggesting them words related to a given theme. How much letters does the word contain ? One ? Two ? Three ? Will you be the first to guess which one ? Tentez de découvrir les lettres secrètes de votre adversaire en lui proposant des mots sur différentes thématiques ... Combien de ses lettres s’y...
This a a 2 player game by the designer Shane "Bogue" Bogardus. This read and write 1 v 1 competitive game is an easy way to interact with our companion on a dinner date or at any restaurant table. You both simultaneously read the menu searching out specific words that match the random matching card given to each player. The first player to score a row...
Regimental level combat rules for use in the American Civil War. In a departure from the usual modern wargame environment (like Shipwreck and Tank Wreck!), take a look at the bloody battlefields of the American Civil War. Using a carefully developed rules system, CBC offers the realism and playability you've come to associate with Vandering Products. CBC...
There’s no appetizer so mouth-watering as a good cheeseboard. There’s a pleasure to timeless foods—meat, cheeses, fruits and grains—spread out like a savory work of art. These morsels combine in endless ways—do you want cheese and crackers? Crackers and meat? Cheese and fruit? Do you want to stack one of everything into a giant charcuterie sandwich? But...
From the box: "Roll the dice and pick two to form a two-digit number. Then circle on the score pad. This strategic game of 3 in a row may sound simple, but do you have what it takes to cleverly select the best numbers to circle, while blocking out your opponent? Quick, fun and easy to learn, this exciting dice game will have everyone clamoring for more!"...
In Chesscode, the player takes control of six secret agents during the Cold War, each with a distinct chess-inspired movement. The game consists of two standalone but thematically connected chapters, each offering a different type of solo logic puzzle. Chapter I – Shadows on the Wall Each agent can be activated three times. On each turn, the player selects...