Adventure game where players will travel worldwide, from Africa to America, from Asia to Australia. The game is divided in two main phases: during the first phase players will decide where to go, the right season, try to search a good sponsor supporting their expedition and buy the right items to survive. During the second phase they'll leave for the...
Published in Battlegames Issue 2 (2006), this paper-and-pencil matrix battle campaign system allows wargamers to play a series of linked battles, the set up of each being dependent on the outcome of the previous battle. Designed to allow an entire campaign (five games) to be fought in one day of real time play. As written, the campaign rules are for a...
This game was first published as Solitaire Dice in 1969 in Sid Sackson's book A Gamut of Games. Over the years, it's been released as a standalone game under the names Choice, Einstein, and most recently Can't Stop Express. After each throw of the five dice, the active player tries to choose the best combination of two pairs, while also making a good...
Think fast, roll faster! A fast-paced, action packed game for the whole family. Players compete to fill out the category sheet before your opponents roll doubles and steal the board from you! —description from the publisher Fill out the different categories on the Game Board with words starting with the selected letter. But do it quickly! The player next...
You and your friends are going trick-or-treating together. Fill your basket with the right type and the best arrangement of candy to earn the most points and win the night! On your turn, choose a house along your route at which to stop. Roll the dice, representing candy you could get at this house (an added 'spooky die' can add danger or candy to your...
The original Canto da Cabana is a place born from the dreams of three teenage friends, in the early ninetees. They built 2 cabins on the streets of Curvos (Esposende, north of Portugal) with their own hands, so they could call their friends and play like Tom Sawyer and Huck Finn. Today, the place is open 24/7, so the kids from this generation have a place...
Cape May Lighthouse is a dice-rolling game simulating a vacation in Victorian Cape May, New Jersey. Players take turns trying to roll symbols to engage in various activities the shore town has to offer: Visiting the lighthouse, going fishing or crabbing, taking a whale-watching cruise, enjoying freshly-caught lobster, and searching the beach for Cape May...
“Are we Klingons, or are we spineless worms? We may die, but death in battle brings glory to us all.” Read all about the betrayal at Oxvind V where the crew of a Federation battlecruiser fight for their lives in a Klingon trap in Romulan space. Enjoy new play aids: the particle cannon energy record form for Star Fleet Battles and Klingon and Lyran record...