Miniature naval rules for the Age of Sail, 1775-1815. Includes die-cut 1/1200 ship counters, compass, turning and wind direction gauges, charts and battle logs. The rules include a detailed tactical ship-to-ship combat system and a simpler Fleet Engagement combat system. Ship statistics are included for America, Denmark, England, France, Russia and Spain -...
This party game is similar to other UPL drawing games like Beetle and Gooffy, but is slightly more creative. Each player receives a sheet with 12 head-and-shoulder outlines in numbered squares. The game is intended to be played by partners at a table of four or six. Players take turns rolling a die. When either partner rolls a six, both are allowed to draw...
From one of the creators of Trivial Pursuit. Object: move along the coloured rope convincing your opponents that you have BEEN THERE AND DONE THAT. To win players must move in the inner drum and convincing opponents that you have truly BEEN THERE AND DONE THAT. Roll the die, move your pawn the required number of spaces along your colour of rope (picture on...
Fast Play Naval and Boarding Party Action for ACW Iron-Clad battles. Includes charts and rules for Boarding Parties Shore Batteries etc. For both 15mm to 25mm. While only a booklet-sized rulebook, BAPI provides profiles for most types of ironclads, monitors, and river boats. It also provides rules for damage, gun and crew losses, fire, etc. BAPI uses a...
The Beetle Game is a party game where players or teams draw pictures of beetles on a playing card containing 10 small squares. On the roll of a dice, players can draw the Beetle body if they get a six, then if a 5 is rolled can then draw a head. Others numbers then permit other parts to be drawn. First to draw a beetle stops the game and points are tallied...
From Rachel Mason's 05/27/2007 article in the Gwinnett Daily Post: "In the game, players try to identify idioms, like 'taking candy from a baby' or 'kick the bucket,' in one of four ways. Depending on the roll of the die, players can act out a saying with charades, sketch it on a piece of paper, spell it out in a hangman-like game, or shout it with spoken...
In the year 2053, you're standing on the edge of a big adventure, looking out at a wild island. The world is a mess, but here, it's like a hidden gem waiting to be found. Explore — that is the goal of the game. In this Print-and-Play, Roll-and-Write game, you will search the island for its habitat and wildlife. You will start from one of the camps...
Party game, unusually published as a pad with removable sheets. On this sheet are clues to two words. However there ia third word, which is the correct answer to the clue. By this I mean, each word, beheaded (i.e. with the first letter knocked off), gives another word, and this beheaded again, gives a third word. Clues to the first word and the last word...
The year is 3050. Explorers have begun to chart the furthest depths of the universe, but have discovered that these areas are inhabited by moon-sized monstrosities known as Behemoths... and each one is slowly moving toward Earth. A specially trained group of starship pilots called Hunters has been equipped and tasked with defeating the Behemoths before...
This game is a fully cooperative game, people are running along a spiral path and are trying to open 8 wooden doors in order to get out of a dungeon. Its contents consists of 250 distinct challenges. Each step to open a door requires to cooperate and develops team competence and spirit in the following fields. better knowledge of himself and the others...
Embark on a wild, unforgettable race across Belgium, where breweries are your checkpoints and beer is your fuel! For three exhilarating days, you’ll crisscross the country, visiting as many breweries as you can. The goal? Savor their finest brews, collect bottles, and chart your way to victory—all while keeping your wits about you. But beware! Every beer...