Simple Print&Play game for 2 players, with a fantasy theme. Players are given identical copies of diagram depicting a dungeon. Then secretly place on it Bazyliszek (the Basilisk), treasures, traps, holes, medkits and a mirror thus creating two different Dungeons. The players take turns moving their character (the Hero) one step at a time and informing the...
The symbol on the die determines whether a player will speak his clues, act out his clues, or draw his clues. He draws a card and, using only the specified type of clue, attempts to get his teammates to guess the two rhyming but unrelated words (eg, match catch) that are written on the card next to the symbol that matches the symbol on the die. Run through...
Every thousand years, the stars align in a way that heralds the arrival of a new Witchqueen. Someone who can guide the magical community into the next age of sorcery, enchantment, and magical drama. How to decide who could possibly carry such a burden? The way witches have for millennia: throw a ridiculous party and show off your very best outfit. 3-6...
Beach Breach is a Solitaire Beach Invasion game played with dice. Your men are invading the breach and are actual D6 Dice. You start out with all your Men(D6s) onboard invasion boats, your task is to get to the bunkers before all your men are machinegunned. you have a small amount of shelter with some obsticles. Actual Play is done by rotateing your...
“Solo dice game simulating the actions on a small section of the Normandy Beach landings in WWII. Objective: The game ends when the Allies remove all German Bunkers and Trenches. Removed may mean ‘cleared of troops’ in the case of Bunkers and trenches or ‘Punching through gaps’ for Traps, wire, walls, mine-fields, & ditches. Scoring: Keep track of Allied...
Hungry bears need berries and oats. Fill them up with a healthy breakfast to start their morning right! In this solo postcard game, the player rolls dice each turn and assigns the rolled values to different groupings, ensuring that values are not placed in the same row or column. At the end of the game, they score points for each row or column where all 3...
Think you know how many Queen songs your friend can name? Is your throwing aim better than other people might think? In this game, you need to make or beat the best predictions to score points and win. Players receive challenges and their opponents must guess how well they will perform. If the performing player beats the highest guess, they score points....
Miniature naval rules for the Age of Sail, 1775-1815. Includes die-cut 1/1200 ship counters, compass, turning and wind direction gauges, charts and battle logs. The rules include a detailed tactical ship-to-ship combat system and a simpler Fleet Engagement combat system. Ship statistics are included for America, Denmark, England, France, Russia and Spain -...
This party game is similar to other UPL drawing games like Beetle and Gooffy, but is slightly more creative. Each player receives a sheet with 12 head-and-shoulder outlines in numbered squares. The game is intended to be played by partners at a table of four or six. Players take turns rolling a die. When either partner rolls a six, both are allowed to draw...
From one of the creators of Trivial Pursuit. Object: move along the coloured rope convincing your opponents that you have BEEN THERE AND DONE THAT. To win players must move in the inner drum and convincing opponents that you have truly BEEN THERE AND DONE THAT. Roll the die, move your pawn the required number of spaces along your colour of rope (picture on...