The river is dangerous, but many treasures dot its banks. Dire tortoises will block your path, while the dreaded river kraken threatens both you and your boat. Move quickly. Grab what treasure you can. But, be careful not to be left behind by the boat on the rushing river. Encounters are single maps for Warriors & Writings. They can be played with any hero...
A print-and-play game of daring adventurers in dangerous dungeons. You play as a brave adventurer in a fantasy world of magic and monsters. You explore a map, fighting enemies as you go, searching for treasure in every corner. After a limited number of rounds, each player that has defeated the dangerous boss enemy compares their collected loot. The player...
Sub-titled: "Present Day Tactical Naval Combat". Beginning with an excellent introduction about the evolution of 'Ships' from the "Post WW-2" era up until the 'present'-(circa 1979), and with some possible 'future' contingents. This is a set of RULES for use in conjunction with "Modern Naval Miniatures"(or 'counters') up to a scale of '1/1200th'-although...
Subtitled: Present Day Naval-Air and Anti-Submarine Warfare. Labeled as "The supplement to Warship Commander", this 62 page rulebook states that this volume is actually part 2 of the complete rules, covering all aspects of naval-air and anti-submarine warfare. It also includes updates to the Warship Commander rules and optional rules for a three player...
In Waterline, you and each other player are trying to build a single pipeline to connect openings in your player grid — but to maximize your score, you want to do more than just make a connection. On a turn, the active player rolls the two six-sided dice, then each player uses the die results as they wish to draw pipe segments in their grid. You can use...
A one player "Pencil and Paper" game that allows players to relive the battle of Waterloo in 60 minutes or less. Players take on the role of Napoleon at his last major battle. Each turn the player will choose an action from a selection representing the possible movements of the different historical units that fought at Waterloo. After selecting their 1...
Waterloo Solitaire has 24 games. You take the role of Napoleon commanding the French army for 12 games against an opposing Allied autonomous player side, referred to as the Allied BOT side. And you take the role of Wellington for 12 games, commanding the Allied army against a French BOT side. Each opposing BOT side is rated for its skill; easy for 4 games...
Demo case for Watson & Holmes game. "My sister is in jail, but she is innocent. She did not kill the doctor!" - This was said by a young boy on the first floor of 221B of Baker Street. My friend Sherlock Holmes was sitting and listening quietly to the full story. Finally, when the boy finished, Holmes opened his eyes and I listened to his voice: Watson...
This unique and cunning pencil and paper game features a magical duel between 2 wizards. Variants for more are easily devised (last wizard standing, teams, etc.). The two opponents perform 6 magical gestures with their hands to cast spells - each spell created by performing a specific sequence of gestures. As gestures for the 2 hands are written secretly...
The Way Of The Barbarian (SOLO RPG) Your family has been executed in front of your eyes, your village has been burned down, and all of your friends have been massacred or enslaved. Only you survived. You have endured, suffered, trained and waited for the right moment all these years. Your sword is sharpened, the rough land has hardened you. Now is the...
A chart based solitaire game. "The Way of the Warrior (WotW) is a solo system to simulate small tactical war operations. Is not aimed at a specific period: the base version of the rules is set on WWII but is quite easy to introduce new periods/themes." "Campaign Setup. Select one of the available nationalities for your units if this is the first mission:...